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PurpleLib is a research project dealing with a lot of techniques for programming games:
Memory Tracking, Serialization, Cloning, Smart Pointers, Singleton, Sound, OpenGl, Script language, Meta Information, Event System, Abstract Interfaces, PlugIns, RMI
NetCraft is network Real Time Strategy which is pretending to make step from medieval battlefield to more moders. Radars, long range artillery, Special teams and so on. Also most programming effort are put into battle, minimising economy to minimum.
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sForzando is a set of extensions for the PyGame library (www.pygame.org) for the Python programming language. sForzando makes available easy-to-use classes for game event scripting, graphic animations and layering.
Petite is a tailor made library to develop using Objective-C, without any NeXTStep syntax. Petite is there to help people to discover Objective-C programming.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
This is a web based, multi-player role play game. It is set in outer space. The core programming language is Java. Technologies used are Java Beans, JSP, Servlets, XML and XSLT.
This project is rather dead. It might be of interest to people learning the Allegro library, but not to games players. The engine works, but there is no enemy AI or multiplayer, so there are no opponents to fight against.
The intention is to help Learningprogramming by using Python in different game challenges. The main language is French, but we can answer to English if needed.
This is a vehicle simulation written in C++, using the Ogre3D graphics engine. The idea of the project was to provide a learning opportunity as an introduction of 3D programming and C++.
jMARS is a java implementation of the famous "Core Wars" application first described by A.K. Dewdney. Using eXtreme Programming combined with Java, EJB, and the Rich Client Platform it can be used as an educational tool to understand these technologies
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
A MMORPG game focused around the malleability of a 'sandbox' world. Focused on learning more about living in the real world. Item creation, vast map with natural boundaries. AI systems. Projected to be an educational yet fun game.