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The goal of this project is to create an open source space MMORPG. If you are interested in joining the team stop by our irc channel #BEO at server irc.solsoftware.org
RealmCrafter Web Manager is a web based manager for the RealmCrafter MMORPG creation platform. It allows to manage various aspects of the game created, such as accounts, players, etc.
The FDC application allows coin collectors to keep and manage a collection of coins. The Collector may categorize the coins with its value, year, mintmark, country, epoch, unit and it's condition. Each coin may have also a description and an image.
Gameplay is similar to Bejewelled(tm), but using a hex rather than a square grid for more scoring options. Unique multi-swap moves. Theme-able (with 6 bundled themes). New themes are easy to create and share. Complete manual. Requires Python and Pygame.
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
This project will use rails to implement an auction-based exchange system. It is targeted for use with bots on online-RPGs, but the software will be usable in auctioning any items of standardized quality.
This is a go game SGF editor and go playing program. It will be able to play on IGS as a client and KGS as a bot. It will use GNUGo any other GTP protocol program for it's computer go capabilities. It uses sgflib.py for SGF Parsing.
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The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
Goddchen's GWarsBrowser ist ein Client für das Browsergame GWars (www.gwars.de). Er speichert Informationen über das Spiel in einer zentralen Datenbank (zB. Galaxien, Planeten, Stats, ...)
C4AC is a total conversion mod for Sid Meier's Civilization 4. It is built upon the SDK released by Firaxis. C4AC wants to bring the strategical depth, the outstanding diplomacy and immersive atmosphere of Alpha Centauri to civ4's modern game engine.
The Trismegitus bot was written in Python for the game Eternal-Lands. I took the project over from Terry Bockhol.
Trismegitus can play secretary, track guild members online, compare member statistics, do math and other things.
This is a turn-based strategy game which is in the future. The game system is original, because the player doesn't make buildings and units. Every turn, he receives units from a mothership. Every unit have different capacities versus the other units.
An animal guessing game.
The program takes the role of a zoologist and tries to guess an animal by asking questions about animal properties (ancestry, habitat, etc.)
CLI so far.
A GUI with visualization for educational purpose is intended in the future.
Guessing Game 6.0. This game operates in GUI. There are now four difficulty levels: Easy, Medium, Hard, and Suicide. To give you an idea of perspective, I can beat Easy in about three minutes, and I've never beat the first level of Suicide.
Space simulation written in Python. The project aims to someday be like Elite with aspects of Trade Wars. Currently it is an interesting experiment in vector mathematics which demonstrates a minimalistic rendering engine for 3D space graphics.
Feta Efficiently Tracks Assets. Feta is a PHP/MySQL/PostgreSQL application for use in tracking inventory of computer hardware within a company for internal use.