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Realtime Chaos is a multi-player realtime strategy game designed for local networks. Each player controls a wizard, and must use their range of spells (such as creating creatures or lightening bolts) to kill each other. Emphasis is on it being fun.
This software is an example how to write an tile based game. You can use it to build your own game, or you can make your studies with it. It is simple, but it shows most things like collision detection, room loader, animation and many more. Made in Java!
JQuest is intended to be a Java-based clone of the turn-based strategy game Konquest (developed by Russ Steffen), available on KDE for Linux. It is being developed in Java 5.0 (Tiger) and should be portable to most operating systems.
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An attempt to collect (read rewrite) a set of tools for Ultima Online game playing. Many tools are closed source or discontinued: no way to enhance them with no sources. Here there will be such tools and sources.
D5.2 is a web-based game in which players explore an infinite procedurally generated world. They can claim sections of the map and build on them. Design is very open-architecture to allow new terrain generators and game rules to be easily added.
First full implementation of the chess variant Bucky, a game of dudes, chameleons and shamans. The game has logical and emergent rules, suitable for object orientation.
jKEX is a online multiplayer game. The original idea is drawn from the Game \"KEX\" coded for the ROBOTRON KC 85. The game simulates a nuclear chain reaction. The aim is to take over other players atomic nucleusses by let exploding your own.
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The Cyber Hordes is a single or multi-player RTS game where each player builds robots and gives them various components (weapons etc..) and then general orders (e.g. Attack), which the AI of the robot will attempt to complete on its own.
Batallitas was a port of a board game with the same name. The author of the game didn't gave us permission to 'liberate' his game, so this project is no longer active.
The aim of ProjectSudoku is to create a Sudoku platform which allows developer to submit different kind of plugins (e.g puzzle generator, solver, output device) to make this game more enjoyable and free for everyone.
SoMiPla : SOme MIne PLAyer is a program that is planed to play any mine game. It looks on the screen and clicks to make killer scores ! It is Java based and is already able to play winmine. Other implementations of this game should come next.
A game based on a 3D cube, designed to be both addictive and extensible. This is part of a university group project, and therefore feedback is greatly appreciated.
Clan is a german play-per-email-game. In a fantasy world, different races fighting for resources. It is written in Java. The development is stalled until a new graphicer or a big and free (GPL) repository of fantasy pictures is found.
Battle of Elements is a Board Game. Each of the 2 to 4 players has 6 Figures on his side of the hexfield-board. There are the following types: water, fire and club. Water can defeat fire, fire defeats club and club water. The figures must reach gates on
AlienHunting is a basic space arcade game in which player controls a super craft which hunts alien crafts using various weapons. Game is played againist AI. Please send me your comments: darkstar7619@hotmail.com
Turn-based multi-player strategy game. The player will control all the aspects of a nation (political, economic, social, military…). It will also be possible to create new scenarios based in almost any world/epoch.
Manage game tournaments: Seating, scoresheets, score keeping. Architecture extends to Chess or Go or Bridge, but major focus is handling open tourneys in a hop-on-hop-off fashion for games which can be played with varying numbers of players.
The game is designed to be a community of users looking to have fun by living in a virtual (to be 3D) world. They can use expansions provided in the Home Page to do more. We are discussing how this project will run and work at freeniverse.forumsplace.com