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This project is a portable C++ implementation of blackjack and craps simulators. While it could be adapted to work as a game engine, the intent is to provide a code base for the development of a powerful open source gaming analysis tool.
MINI is a nice implementation of the well known board game Nine mens morris, also known as mill, or in Germany "Mühle". MINI features a nice Grafical User Interface (GUI), and a quite powerfull computer opponent. There are 4 different levels for the AI, s
SimGear is a set of open-source libraries designed to be used as
building blocks for quickly assembling 3d simulations, games, and
visualization applications.
SimGear is a relatively new project, and while quite a bit of code has
been written as par
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The Fading Summer mudlib is an LP-based mud (MudOS driver) designed as a foundation for bringing out the best in LP coders around the world. Anyone with knowledge in LPC and a desire to help code a core mudlib is welcome to join the project.
A monopoly style game that allows nearly total board/game customization. Will be networkable with support for computer players. Make the game your own, make it "my" nopoly.
Nonsense Software is a group working on several games and other programs. We are currently working on opening up the sourcecode on our completed projects under the GPL.
A small Win32 applet to switch Roger Wilco channels, and generally control Roger Wilco without having to leave your game. Source will be available when code from RW is clean-roomed.
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Sphere Suite is an IDE for the RPG Creation Engine Sphere, with an excellent interface and plenty of code helping tools. With a highly customizable interfaces and great coding utilities and a built-in script for Sphere Suite is the best choice for an IDE
Solitaire card game with multiple rule sets. Implemented in [Incr Tcl], thus it runs on Unix, Windows and Mac. The user can play a battle solitaire against the computer or another player somewhere on the internet.
"Cross The Water" is a general repository for various small Java projects too big to be a "code snippet", but too small to justify the overhead of a complete project.
pRobot is something like Pokémon for computer scientists. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight.
Noman's Land is (or rather will be) a TEXT-BASED real-time multi-user networked strategy game (not necessarily with a computer enemy), where players can log on and off dynamically.
TBA Productions has established its home base here on Sourceforge. Beginning soon, game and software development will be based here along with code sample and active community participation. New or upcoming projects will be announced.
This project will try to make computer versions of all the games from the GIPF-project (www.gipf.com). The program for playing gipf (GF1) already exists, but work is going on to program tamsk and to play gipf over the internet.
SimStar GPL is an exciting open source space combat game. Networkable, portable, and open source, it's the shoot'em up for the next century! Uses OpenGL (Mesa) for high speed graphics and has over 1 megabyte of code available! NOT your dad's open source!
Original Creator -> http://www.donhopkins.com
Original SimCity projects by Don Hopkins: http://www.art.net/~hopkins/Don/simcity/index.html
from: http://www.donhopkins.com/drupal/node/130
GPL Open SourceCode of OLPC SimCity to be called Micropolis
The Code of Glory is a tale of mystery and power. A corrupt French General has found an ancient magic stone of power and the besieging English Army is at risk by the new found terror. Characters: Henry Thomas a solider and Adelie daughter of a wizard.
An implementation of Space War!, one of the first digital computer games, created in 1961 on the PDP-1 computer, as recreated using the <canvas> HTML5 element and Ajax.