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Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
Kingdom of beasts (KoB) is a Fantasy, Medieval, Real time Strategy Game. using Stratagus as game-engine. KoB will be different (in some way) than the other rts games.
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The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
Lurel would have been a 3D game engine with a physics engine and full Lua integration, if I had the persistence to finish anything bigger than a calculator.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
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Rapid Engine is an open source realtime 3D visualization engine, written in C++. It is scriptable through the Lua, currently supports DirectX7 and runs on Windows XP. It will allow you the rapid development of high peformance graphics applications.
Robotter will be an open-source RPG featuring a comprehensive story and some crappy graphics. The engine will be very flexible, featuring a replaceable system backend, a tile engine, and on top of it a scripting system using Lua.
The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.
Freedom is a massively multiplayer role playing game allowing a dynamic world where players can work together to change the world using a variety of skills, including combat, magic, construction and crafting. Dynamic 3D modelling ensures a vibrant game.
AdAge4 is a content module for the gCraft MMO Engine. gCraft can also be found within this project. gCraft will be a generic engine programmable in Lua/XML to provide an easy to modify gaming environment.
The World Domination Project is a Real Time Strategy game inspired by the board game Axis and Allies utilizing the Stratagus engine. It will emphasize strategy and not "see who can build the most units the fastest."
GUSANOS is a 2D worms like game.
GUSANOS is an open-source clone of the DOS game Liero. It currently works on Windows and Linux.
In the game each player controls a small worm armed to the teeth and fights other worms in a destructible battleground. It can be described as "Real-time Worms" or "2D Quake", or a combination of both.
The gameplay is as close as possible to Liero's. Hardcore Liero players will feel at home. Newbies, on the other hand, may find the controls hard to...
Black Crystal is a open-source MMORPG creation system created with Microsoft's Visual C# 2005(.NET 2.0). The engine will support Lua scripting, advanced networking, DirectX9, and lots more.
FreeMAX is a M.A.X.: Mechanized Assault & Exploration mod that allows you to play M.A.X. with the Stratagus engine, as opposed to play it with the original M.A.X. one. So you need to have a legal copy of M.A.X.(original DOS Version required).
FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
ianout is a next generation 2d engine. Our goal is to create a modern engine that has strong modding support and works for linux and windows. It has support for the Fallout 2 graphic assets so I will be excellent to create post apocalyptic games with it.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.