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This game attempts to recreate the sport in a computer. For starters, we'll come up with a 2D sprite based game, but that may eventually change towards a fully featured 3D game with advanced AI, etc.
An Evolution Simulator of Single Cells in a Pond. This shows a crosssection of
water with sun shining from above. A single cell is dropped in and has various genes. The cells multipy and evolve. See Files above for download and screenshot.
Game Factory is an open-source cooperative effort to produce the best possible classic arcade game. The people involved are all computer science students attending a course for interactive and multimedia intensive applications.
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TitanGS Itself is not a game, but a combat calculator. The game consists of printable game pieces. In the future it will all be on computer. The pieces come bundled here on sourceforge. TitanGS is not yet "Fun", but it is getting there.
GNN is a 3D tank strategy game! Play is turn based. GNN features a vairety of levels, wind conditions, tank skins, and computer opponents. In addition, GNN implements a detailed particle system, gloss and bump mapping, and a comprehensive pyhsics model.
PenguinCards is a java-based Card game. The aim of the player is to find out identical card pairs which are randomly placed on the board. You can either play against the computer or another player. The one who finds out more card pairs is the winner.
A computerized version of "Big Play Football", a freely-distributed table top simulation of (U.S.) football. The game recreates matches based on statistical performance of players. Intended uses: simulation for "what if" scenarios, "Quick Play"....
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Blade Football is a OpenGL-based football (soccer in America) game. You can play against the computer or an online opponent. For version 1 each teams consists of a single player. You take turns trying to make a goal.
A computer game, similar to Barrack by Ambrosia Software in which the player attempts to reduce the field of play without having one\'s cropping device hit by a ball
Sulk is a computer version of one of Games Workshop's most perfectly conceived games, Space Hulk first edition. Play on a hotseat, against AI Genestealers, or (planned) over the internet.
Hack simulation is a teaching game, mimicking the real world of computer hacking as far as possible. By offering knowledge about different hacking methods it will allow people who are interested to learn more about hacking without ever breaking any laws.
Nebula Cards (NC) is a networked, modular card game engine written in pure Java. The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
It is just a Chinese-Chess Game,using SDL Library. Its target is to be a full feature Chinese-Chess ,supporting Two player via internet ,One player vs computer with AI supported
GameBots is a research-oriented platform for building artificially-intelligent autonomous agents for computer games. It provides interfaces to sensing and acting in computer game environments and benchmark implementations of agents.
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid game engine, it is expected to become the hockey simulator of choice.
The "OpenGL ParticleEngine" is a project to present possible uses of particles in a computer game, which is based on a programming class in computer science studies at the University of Technology Aachen. It's written using C++ programming language.
AberQuest is a tool for quest/zone writers of Aber MUDs. With it you can navigate around your quest/zone easily and see how it will look using only your own computer. AberQuest has a nice and intuitive GUI to make this even simpler.