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Virtual Reality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.
RPGenesis aims to create a gaming engine specifically designed for the creation of classical, two dimensional role playing games as well the toolset needed to create games based on this engine.
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An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
Eclipse Rich Client Platform application with a new graphical interface to display aggregated turn data from VGAP 4 CVS export data. It will NOT replace the VGAP4 Client application and it is just a complementary user interface.
MACTO, The Open Racing Car Simulator is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as multiplayer racing game. It's runing on Linux, Windows and MacOSX.
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A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Rebbeca, the abbreviation of "Redios, es Blood Bowl en código abierto", is an application to create and play board games, such as Blood Bowl, on a computer.
TBattle is a multiplayer Tetris™ like game. Up to five players at once can play in a battle where the players decide the game speed. Check out the project web page for more information.
Open HQ is a remake of the real time strategy game Command HQ from Microprose (1989). It will add Multiplayer-Support via Internet (both cooperative and against each other) and support for different maps.
Little "snasation" game involving Patty. Written in Java and JavaScript. Besides, there's a port of Flixel to Java and Slick2D, called Slixel, developed alongside with a platform game called QNQ: Qualcosa Non Quadra.
Migrating the current Myriad 2D Engine from C++ to Java. The Myriad Engine aims to be a general purpose engine for 2D based games. It has implementations for both desktop and Android platforms.