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MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
Command-line tool to check ADFs (Amiga Disk Files) for errors and viruses.
A binary is included for Windows users; Linux users are advised to compile the application themselves.
Might also compile under plain DOS; but BE WARNED! When you scan files already renamed by the TOSEC standard, consider that file names may become insanely long in no time.
--UPDATE OCTOBER 2014--
This project is currently suspended! I can't currently find the time to fix/update anything with this program...
Wahlzeit is a web application that lets users upload photos and judge photos of other users. Users present their best photos and learn what other users thought of theirs. Wahlzeit is used to teach agile methods and opensourcesoftware development.
This is a very simple kids game, in which player selects an animal and tries to match it with the appropriate characteristics. It is a very basic level code. Coded in java.
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Exposes OpenAL functionality via c# in an object oriented way. The end result will be a framework that allows developers to create audio solutions in .NET and Mono languages for various uses, such as 3D audio in games, audio players/recorders, etc.
A simple software to extract any valid DBPF file, normally they have package extension.
This software extracts DBPF files from any The Sims 2, The Sims Stories, The Sims 3 and Spore using command line and has XML support for other softwares.
XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
A simple RPG game coded in Python 3 utilizing the TKinter GUI interface. Still in development, the current version is provided only in Python code for developers only (or anyone with a local Python installation who dares).
Open development for the Hovercontrol fleet of add-on helicopter simulation packages for FSX. Encouraging component reuse, developer growth, and participation of those interested in the helicopter side of flight simulator software development.
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This is gonna be a public suduku player for everyone loves SUDOKU~ This project is part of the Advanced Free Software course at IT University of Gothenburg
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
Center of Mass is the name of a top-down 2D puzzle game made by the CS Club Software Group at UC Davis
We plan to create a fully functional game using the Qt graphics library for visuals and are currently researching possible C++ libraries for sound
OpenEFB is an Electronic FlightBag software for virtual pilots using FSX, FS2004 or X-Plane. It is meant to be used as a device for displaying charts, manuals and as a moving map, like an EFB in the real environment.
An implementation of the language described in "Karel the Robot: A Gentle Introduction to The Art of Programming" by Richard Pattis et al. in C# with IDE's in WPF and Silverlight.
Xilon Engine II is a graphics/game engine written in Visual Basic .NET to allow easy and fast development of ideal 2D games. With XEII, 2D games become more fun for a hobbyist programmer instead of a chore.
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scripting language. This project has been put on the back burner due to llimitations of PHP and concept.
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
JSGB is a Nintendo GameBoy emulator. Written in JavaScript and HTML5. Integrates a debugger with breakpoints support, memory, viewer and more... You can test it here: www.codebase.es/jsgb/?v=0.02
A small project of mine, just a simple game taking place in a world titled Seraphim. I don't expect anyone to care to edit it. But I do support opensourcesoftware so...