Atera all-in-one platform IT management software with AI agents
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PeerGFS PEER Software - File Sharing and Collaboration
One Solution to Simplify File Management and Orchestration Across Edge, Data Center, and Cloud Storage
PeerGFS is a software-only solution developed to solve file management/file replication challenges in multi-site, multi-platform, and hybrid multi-cloud environments.
Strategoids is a real-time-strategy game/engine set in space with Newtonian physics. This project has moved to GitHub: http://github.com/megagun/strategoids
This is my first attempt at a graphical game. In the past, I have attempted console games (but lacked the follow-through). This time, however, I will be working together with my artistic and amazing girlfriend to push me forward towards completion.
Extirpation is a small Python (http://www.python.org) game in early development that uses the wxPython (http://www.wxpython.org/) library. It is a turn based strategy game with robots and very basic graphics. Check the SVN for the best version.
This is an intuitive brickset editor (*.brk) for the OpenSNC gameengine. Level designers use brickset files while constructing levels, normally producing them with a text editor. A better way is a graphical editor designed specifically for the job.
Cloud-Based Software Licensing - Zentitle by Nalpeiron
The #1 Software Licensing Solution. Release new Software License Models fast with no engineering. Increase software sales and drive up revenues.
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A simple blocks game made with python and pygame. Licensed under GPLv3. Used python 2.6.4 and pygame 1.9.1 for development. Tested on Linux and Win XP.
Update 2013: I'm sorry that the development for this game stopped. I tried to render everything with OpenGL and as expected, found myself in the middle of a multitude of problems relating to it. The blocks look a lot cooler in 3d though, so I hope I'll manage to resume studying what went wrong and eventually fix it. ...
Pyzzle is a cross-platform gameengine for creating large-scale, 2D Myst-like adventure games. The engine supports 2D panoramas, features an intuitive design mode, and allows users to download content from the internet. Pyzzle is written using Pygame.
A free-to-use workflow automation tool, n8n lets you connect all your apps and data in one customizable, no-code platform. Design workflows and process data from a simple, unified dashboard.
Dust engine is a gameengine for 2d shooter game with top-down view. At first, game mechanics will be developed; other features, like sound and nice graphics, will be added when they needed to demonstrate the mechanics.
Design your train to carry the most possible amount of goods to the next station but beware, if you don't arm your train with weapons you'll be an easy target for the bandits roaming the countryside. How far can you go?
An open source driving game focusing on large outdoor environments and semi realistic physics, upgradable cars that change in handling and speed, creating a slight RPG element. Hijacking cars is easy and encouraged, but not by the law enforcement.
This is a remake of the old Amiga PD game Crazy Sue, with all new graphics, levels, monsters and a level editor. There's also a mode which lets you play the original game.
DiceRoll v2 is a role-playing tool used in traditional dice/pen&paper games. It removes half the fun of playing these games by rolling a virtual dice. It's better than not playing. Just wanted to share it with everyone.
The plan for Project Alpha is to create a pre-Medieval turn-based strategy game. It will incorporate a world generator, a realm generator and a conflict resolution engine. The gameplay is planned to be that player is charged with leading of a small group
Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
ShmupNA is a open source gameengine for PC/360 using the XNA framework. This engine is tailored to 2d top down arcade style shooters. Currently in the Program Planning stage.
Adage is an advanced 2D top-down gaming/simulation engine with features such as autonomously driven agent classes, artificial intelligence, navigation-mesh-based navigation, a map editor, and a set of entity classes designed for flexibility.