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Colourfull Free Software/OpenSource puzzle game. Written in C, using the SDL libraries. Featuring pixelart by Pixitu! (http://www.hussinger.blogspot.com/)
OpenAlchemist is a new game project developped with C++ language and Clanlib framework. Our goal is to reimplement the game www.naturalchimie.com with free softwares and with free licenses (GNU GPL for code and Creative Commons for graphics).
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UnCodeX analyses UnrealScript code and provides an easy interface to browse through the code, it can also produce a JavaDoc like documentation of the source code.
This is also the home for other UnrealEngine productivity tools like the UC PreProcessor.
Forgotten Dream - audio version (russian language) Simple cross platform audio game. It's an experiment, attempt to find alternative approach to create virtual reality. libxml + libSDL + C
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
Evver Games is an open source project that contains an AJAX web renderer and framework for creating card games; along with the card games Golf and No Peeking.
A cross-platform RPG and adventure game development workshop. Designed to reduce the amount of time to create large scale games by providing custom procedural generation tools.
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This is the source code I found recently for glDoom. I found it on a hard drive I got back from a friend who died a few years ago. I only looked because we're moving. It's been modified to work with VS2008, DirectX9 and to fix a couple of bugs.
Poker tournament timer is a free software tool that allows you to manage and time a poker tournament. It has a lot of features and is build around the usage on a real live tournament in Beglium. Software is usable but still in full development.
SpriteWorld (spriteworld.org) is a game SDK for Macintosh written in C. The goal of this project (SpriteWorld X) is to create a cross-platform version of SpriteWorld which sits on top of SDL (libsdl.org) and OpenGL (opengl.org) / OpenAL (openal.org).
Command-line interface Adventure RPG. (this project is set inactive because all the development source code on my hard disk gone. sorry for the inconvenience)
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
The Model Operations Processing System (MOPS) has been designed to assist operations on model railroads. It has the look and feel of mainframe systems that would have been in used in the late 20th century.
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
“The Open Sea” is a first real time strategy about the Golden Age of Piracy in the Caribbean sea, which is an open-source project. The settlement – the Atlantic Ocean. Note: the code browsing requires XNA Game Studio.
NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
JACL is an interpreted language for creating interactive fiction and other turn-based games that can be played on the desktop or over the web. This project is now hosted at Google Code. Please visit http://code.google.com/p/jacl/ for latest source co