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It was my freshman C++ class project it's written in C++ it's a simple 2D car racing game now I put it on the web, maybe someone will find the sourcecode interesting and helpful.
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
A simple RPG game coded in Python 3 utilizing the TKinter GUI interface. Still in development, the current version is provided only in Python code for developers only (or anyone with a local Python installation who dares).
This is the first ever Heroscape game made for the computer based off of community support. The game engine will initially be DarkGDK, but XNA is a potential option.
SnakeByte is another Windows version of the traditional game. You control the snake with only two keys: turn left, and turn right, with regard to the snake itself. As in the first version of this game I played with on my good old apple e2 computer.
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scripting language. This project has been put on the back burner due to llimitations of PHP and concept.
Platform: Windows. Allows Klotski puzzles to be created and solved either by the user or by the computer. Puzzles can be saved in xml format and re-opened. User actions have undo/redo and computed solutions may be stepped forward and backward.
JConquest is a interstellar turn-based multi-player computer strategy game! You, as a player, are the imperator of an interstellar empire. Your objects are the 4X (explore, expand, exploit, exterminate). JConquest is 100 % platform independant.
A Java based version of risk that will incorporate not only, single, hotseat and network multiplayer, but also configurable and programmable AI bots allowing you to pit your strategies against a computer.
Final Fantasy 1 Trainer is a trainer for the NES game Final Fantasy 1. The code is written in ANSI C and C#. I distribute the sourcecode for beginner in C who want to make a trainer. Binairies availables: MS-DOS, .NET . Languages: French,English.
This project collects information about the economic system of the computer game "Pirates of the Burning Sea" from "Flying Labs System". All those informations were collected manually.
Mit WiiPC ist es möglich den Computer über die Wiimote zu bedienen. Die Tasten lassen sich mit verschiedenen Ereignissen belegen. Die Position der Wiimote wird über eine Infrarot-Leiste berechnet. Benötigt wird das .net Framework 3.5 SP1
...No need to install drivers,plug the device and use it ! Normal/Red/Green/Blue prog levels supported ! Download the file that matches your OS in the "Files" section. GPLv3 (Sourcecode)
Rhythm Feedback provides a visualization of played rhythms in realtime. The audio-input (mic) is used for the detection. Smooth tempo changes are tracked and displayed as a curve. Single notes are qualified as early, in-time or late.
The Beholder project was begun with the purpose of creating an open sourcecode library for use in cross-platform development of game software based on the D20 Game License released under the OGL by Wizards of the Coast.
This is a complete set of Turbo Pascal 7 softwares (zelda, graphic code generator) and powerfull Console/Graphical UI SDK for MSDOS These applications and framework was developped during the 1998-2001 period (when I was 18 years old) and are now frozen.
A python script with a Tkinter GUI that will emulate a shuffled deck of cards being placed onto the table. It will help to practice counting cards for blackjack. You will be able to compare your count with the count of the computer.
Practice your English (or any other language) with your favorite songs
Introduce any song from your computer and the lyrics and practice your English (or any other language), filling in the suggested gaps. An embedded dictionary will help you understand every word. It's funny!