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GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
Item Generator is a desktop application for generating, creating, and saving random treasure for RPG games. It incorporates rules from the Pathfinder RPG Core Rulebook, Game Mastery Guide, Advanced Player's Guide, Ultimate Magic, and the Inner Sea W
Battle Code/Engine made in PHP and intended for browser games. Version 1.0-beta released after some testing. The homepage now links to the simulator available in the files.
A generic library made to represent Puzzles and programs to solve them (Solvers), a specialization for 2d puzzles, specialization for the N-Puzzle, Several solving algorithms for the N-Puzzle. Command line and Graphical User Interface for N-Puzzles.
SDL_Collide is a simple 2D collision detection library for SDL supporting pixel perfect collision tests between surfaces, bounding box collision checks and circle intersection routines.
Elysia is an attempt to study the complex process behind decision making in neural systems. An evolved entity approach is used to converge on an 'intelligence' solution through genetic algorithms as well as adaptable models of distributed 'thinking'.
EightQueens is a simple chess puzzle written in Java. Click one square on the chess board to start recursive function. Fill the chess board with eight queens.
This is an intelligent Sudoku solver in c++. It is intlligent, because it uses several logical deduction methods, just like a person, before resorting to guessing. I was trying to teach my kids Sudoku, and taught a computer as proof of concept.
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com).
Given a log-file, this tool will replay a T4C game you've played before.
It will have built-in functionnalities like : merging log files
together, searching and cleaning
This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
This is an implementation of Donald Knuth's Algorithm X ("dancing links"). This is primarily a sudoku generator and solver, though it can be used to solve other exact cover problems.
Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature".
Animants aim to simulate the behaviour of living animals.
Crazy Turtle puzzle game solver utility. Other names: CRAZY TURTLE / LE JEU FOU DE LA TORTUE / NAUGHTY TURTLES / ŠAŠAVE KORNJAČE / NAGAJIVE ŽELVICE / SASAVE KORNJACE
Subverse Project is a system to agent interaction in a virtual world with objective of studies and learns of Artificial Intelligence algorithms. It is a set of parts to create a simulated environment of Artificial Inteligence and learning.