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This project aims to improve the Civilization 4 AI using a genetic algorithm. We also have some alternative AI algorithms which have been custom written that will hopefully also improve the AI.
A web-based Guild management system for Guild Wars. Includes build/spell library, links, guide tracker, news, and a number of other useful features for coordinating and running a Guild.
This is a game designed to be random in nature and open ended enough to give many many hours of enjoyment. I hope to have both a command line interface and a web-based interface.
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Trident - A multipule layer persistant MMORTS where you can not only control your units, but jump into your units and control them directly. Features a commander mode where you have overall view of the world and can issue orders for the troops to follow.
A game where you can assume the roles of one of the four members of a band (Frikken Chicken) with gameplay and graphics similar to that of the game boy pokemon games. Build using python and pygame.
D-Rose is Dave's Railroad Operations Simulation Environment. That means that this is a program to simulate running an entire railroad. You get to do any job on the railroad (like dispatcher, surveyor, president and engineer), or sit back and watch.
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The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
Automanic is a vehicular deathmatch game, hopefully becoming the best of Twisted Metal, Interstate '76, the Burnout Games, and Carmageddeon, focussing on cross-country carnage. It uses Crystal Space, CEL, and ODE. It is written in C++ and Python.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
The Campaign Simulator is an attempt to statistically model and predict the outcome of an American presidential election; several users assume the roles of competitive candidates and inflict the repercussions of certain decisions on a GSS based dataset.
Treenimation is a tool for creating web-based, multiplayer board games and animated games embedded in a virtual city, Treenopolis. All games/user tools are coded in a scripting language: Treescript. Non-programmers can create drag-and-drop games as well.
The COMPASS Engine is a framework for building online games. It aims to use existing web technologies (HTTP, XML, JS) to produce a MVC architecture following RESTful principles.
MUDdrop is a console client for MUDs. It runs MUSHclient-compatible plugins in Python in a console environment and supports connecting to for remote control.
The Brazier Project is a structured server and client system. It is designed to allow communities to place their own worlds and maps onto the server, and script them accordingly.