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This Project is to port the old game Galactic Bloodshed(GB) from C to Java
goal 1. Port the server code to java. goal 2. write a Java client for Galactic Bloodshed. goal 3. keep this old game alive
there is currently a game being run by Chungkuo, Info
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
I finally got around to actually coding something! This is going to be an OS for use on combat robots, complete with full support for sensors, hammers, flamethrowers, wedges, saws, and clamper robots. All weapon systems are fully customizable w/RC.
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frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
Gold City Game base from an original scenario. Best Sound, Picture , Animation, IA and Graphics. the camera is always placed so that the character is in the center of image in an adequate proportion
This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.
A rewrite of the open-source AIME MUD Engine. AIME2 includes more-efficient code, a better structured scripting language, and a robust and flexible world development environment AIME has been known for. Includes better windows support.
This software is the going to be used in a small office refrigerator to controll the thermostat. Currently the code is written for the PIC16F84 in assembler. The code is fully compilable in MPLAB.
(moved to http://savannah.nongnu.org/projects/demi)
Demi is an object-oriented library for Gameboy Advance programming. The main purpose of this project is to standardize commonly used aspects of GBA programming with an integrated standard library.
Planet Defense is based on the arcade classic 'Defender'. It will feature a 3rd person perspective behind the spacecraft and allow you to defend your people from aliens on a fully 3D terrain-based planet.
This game is a member of a new generation of games. Created with Irrlicht Engine, it is able to display cool effects, eg shadows and weather. The AI is very intellegent, too. Moreover all missions play on the same map, which is 2x2 miles large.
Super Famicast is a SNES / Super Famicom emulator for the Sega Dreamcast video game console. It is developed with completely free and legal tools and libraries including KallistiOS and GCC. It is based on the source of Snes9x.
PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.
This is an Open-Source 2D platform game engine, using the OpenGL API for 3D effects in a mostly 2D game. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
Bot for the MMORPG game called tibia, logs in and takes basic commands. Uses Visual basic 6 at the time being, but will later be ported to C after the proof of concept code is complete.
PlayStation emulator from Russia written in pure ASM. Features DynaRec core and some HLE stuff. Uses PSEmuPro compatible plugins for most of the stuff.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
A modification of the Quake 1 engine.
To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading.
OpenGL Depth Of Field/Anti Aliasing/Motion Blur
High velocity racing - prepare yourself for adrenaline rush.
Race with 15 live oponents online on futuristic industrial-like tracks with hovercraft like crafts.
A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.
The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.