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This Project is to port the old game Galactic Bloodshed(GB) from C to Java
goal 1. Port the server code to java. goal 2. write a Java client for Galactic Bloodshed. goal 3. keep this old game alive
there is currently a game being run by Chungkuo, Info
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
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A rewrite of the open-source AIME MUD Engine. AIME2 includes more-efficient code, a better structured scripting language, and a robust and flexible world development environment AIME has been known for. Includes better windows support.
PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.
This is an Open-Source 2D platform game engine, using the OpenGL API for 3D effects in a mostly 2D game. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
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Bot for the MMORPG game called tibia, logs in and takes basic commands. Uses Visual basic 6 at the time being, but will later be ported to C after the proof of concept code is complete.
This software is the going to be used in a small office refrigerator to controll the thermostat. Currently the code is written for the PIC16F84 in assembler. The code is fully compilable in MPLAB.
JimmyGo is an SGF viewer (games of Go) for the J2ME platform, designed to run on phones and PDAs as a MIDP/MIDlet. It downloads games over the network, manages a small local database of games, and displays the games. Includes a minimal SGF parser.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
A modification of the Quake 1 engine.
To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading.
OpenGL Depth Of Field/Anti Aliasing/Motion Blur
This application shows you a graphical representation of your Murania game data and allows you to view detailed information about all provinces and units.
A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.
FreeKyra is a Free implementation of the engine used to play Westwood's "Legend of Kyrandia" adventure game. This project will start as an image viewer, then will hopefully evolve into a game interpreter (like ScummVM).
Zglu is a project based on the Quake 2 sourcecode.
The gameplay of Zglu consiste in dodging laser.
It is possible to alone and do the Quake 2 campaign with the Zglu gameplay. Also it's possible to play in multiplay
A fast 3rd-person-view 3D combat game with focus on multiplay over LAN/Internet with TCP/UDP. The philosophy is to 1) produce generalized code, and 2) minimize the size of game data by procedurally and parametrically generating visual and aureal content
This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
Evil Pandy 3D - an overhaul of Duke Nukem 3D using the sourcecode provided by 3DRealms. The objective of is to improve upon the interface and gameplay, and to apply these changes to a new game in Duke style. -- It`s not a mullet. It`s a skullet.
paklib provides easy-to-use pak-file access for the well-known Quake 2 PAK files.
It consists of two files and is easy to use in your sourcecode.
It is written in pure C and makes only use of stdio.h, stdlib.h and string.h
If you are a game developer
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.