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Helps you play Sudoku. Named after the inventor. Eliminate possibilites by clicking. Has optional automated solving assistants for rote techniques, but doesn't take away the fun of playing. Clean, straightforward Java code.
A long and winding yet thrilling game involving 5 islands and a group of friends and their work to defeat the evil king. Play it at http://home.aaahawk.com/~fuziongames/code/applet/game.html
This project aims to support the existing GameMonkey Script project by providing ready to build and pre-built packages, as well as adding extra features in the form of binding libraries, documentation and sourcecode enhancement
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
A complete cleanup (for readability and ease of coding) and doccumentation of the original SMAUG 1.4a codebase, SLAM-GTP is also a minor re-write, bringing new features to the codebase, while also fixing and/or adding functionality to existing ones.
This is a WinMine clone. The purposes of this project is to create an AI for this game. The sourcecode is in Brazilian Portuguese. The source of AI is not complete, it come with the parcial code for AI without any comment on the sourcecode.
Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
The Socrates Gameboy Advance Development Engine (The SGADE) is a high-level library that simplifies the development of games for the Nintendo Gameboy Advance.
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A cross-platform, open source Real Time Strategy game engine designed to enable the creation of a wide variety of RTS games, with ease of modding in mind.
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
This was going to be a set of libraries, and a client for the Crossfire RPG game, written in python. The code is gone, lost in an ancient pile of backups.
This is a game of hangman! It is written using the allegro game library. 2006-04-02 : I have decided that the code is so stale and difficult to work with, that I will probably not continue this. Edit: I may have a go at redoing parts of it. not promises!
Our project is designed for people who know C and/or C Gameboy development to discuss problems with their code, share code 'snippets', and make games together. They will be compiled and made into GB format allowing them to be played on emulators and/or
A collection of sourcecode for manipulating the various file formats (images, maps, sounds, models, etc...) used by The Elder Scrolls: Daggerfall, an old, but still popular CRPG.
Website for the management of online game leagues. Written in PhP/mySQL.
Originally implemented for the management of a BZflag league (see SF project bzflag), we are working on making the code more generic, so that it may be used for other game styles.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
8. Mai 2005: We have discontinued SourceForge as a download place for our open source projects. You can now download these projects directly from the XLOG Technologies GmbH web site at http://www.xlog.ch/omonia.
GenEX automatically generates the SIOC program code for various home built cockpits that use IOCards as their hardware interface system. With GenEx, cockpit builders need not worry about SIOC programming and Project Magenta/FSUIPC offsets anymore.