Showing 1025 open source projects for "code source ping"

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  • 1
    A working browser-based Space Game that demonstrates advanced concepts such as hexagonal navigation, vector visibility, and a message-based battle engine. Currently seeking a CVS release manager to distribute the code.
    Downloads: 0 This Week
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  • 2
    DGE is a multithreaded, modern, component based game engine released under a less restrictive license to allow professional developers to use and contribute to the code base.
    Downloads: 0 This Week
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  • 3
    A multiplayer game based on the classic Pong. With many new features, including power-up, chat and cool stuff
    Downloads: 0 This Week
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  • 4
    A Mobile phone game/base code or other games. This will be a J2ME 3D game. To begin with, it will focus on the Shell To Sea campaign, see : http://www.corribsos.com/ The future idea is to develop games for all sorts of similar campaigns. they have a sayi
    Downloads: 0 This Week
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  • 5
    Code libraries and media files contributed by Whoola, Inc. Includes Whoola Cyberspace, a virtual reality web browser with fly-through hyperlinks. The source code includes a COLLADA loader for Xith. Click on the "Home Page" link above to install.
    Downloads: 0 This Week
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  • 6
    open quizz website : users can create questions with creative commons licenses, to be played online by everyone. Source code created for quizzgeek.net, but may be used to create other quizz websites about other topics. Based on webappkit.
    Downloads: 0 This Week
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  • 7
    tool for manage scans from onlinegame www.IceWars.de; sondierungen; verwaltung; Spielerleichterung; Desktop tool ->GUI;
    Downloads: 0 This Week
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  • 8
    MCWBE is a Bot Script Editor for Microchip-Wars(MCW).
    Downloads: 0 This Week
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  • 9
    in the early 90ies dogfight was a very funny public domain 2d-game for the amiga. We (David Bührer and I) rewrote that game for windows32, using directx. The gameplay and graphics are great, but the code needs some improvements. Have fun!
    Downloads: 0 This Week
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  • 10
    MechForce is the coolest shareware game on the Amiga (IMHO). It's a mixture of realtime and turn based strategy/tactic game based on BattleTech. This is an attempt to recreate this game with a lot of enhancements with the help of the Allegro library.
    Downloads: 0 This Week
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  • 11
    This is a PHP project for parsing Halo 2 XML logs from bungie.net and displaying the data in various ways, support for storing the data in a database may be added in the future. At the moment the code consist of a few PHP classes that parses the XML.
    Downloads: 0 This Week
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  • 12
    A simple arcade game emulator that uses modules to perform each of the main sections of the code. This is meant as a proof-of-concept to see if this idea will scale up to MAME proportions well.
    Downloads: 0 This Week
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  • 13
    Dynaman is a try to create a game like "Dyna Blaster" in C++, supporting Windows and Linux (and probably even more Operating Systems). The code is based on libSDL. It currently supports walking, placing bombs and goodies, we want to add LAN support later
    Downloads: 0 This Week
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  • 14
    Blackjack is a card game developed in Visual Basic .NET for the Windows 32-bit and .NET Framework 1.1 environment. Game/Source Code included. By Ben Lindelof. Produced by Blue Fugu Software
    Downloads: 0 This Week
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  • 15
    This is the source code for the online MMORPG Solar Conflict.
    Downloads: 0 This Week
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  • 16

    AutoREALM

    Vector based drawing software designed for RPGs

    ...Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. Current development is located on https://bitbucket.org/bmorel/autorealm . Howerver, older repositories are still here in case someone would like to consult them, and to allow easy access to algorithms they might contain.
    Downloads: 25 This Week
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  • 17
    Stars! tools for players, as well as code snippets (and libraries?) for developer's use.
    Downloads: 0 This Week
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  • 18
    RecipeNet Recipe Organizer written in PHP and using a MySQL database. Features include forcing registration, various permissions, requiring a special code for registration, and much more to come.
    Downloads: 0 This Week
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  • 19
    The Grid is a network console game where players take the role of an avatar exploring a virtual world of computer systems where agents roam. Avatars can be customised by shape, code (skills), upgrades (equipment) and neuromancy (spells).
    Downloads: 0 This Week
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  • 20
    An abstraction layer allowing the use of different physics libraries through a consistent API. It's possible to swap between different physics engines without altering code. Interfaces are provided to connect it to your visualisation framework of choice.
    Downloads: 0 This Week
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  • 21
    jColony is an implementation of 'The Game of Life', written in Java in an object-oriented fashion. jColony aims to be as easy-to-use as possible, for both programmers (The source code) and end users (The Graphical User Interface).
    Downloads: 0 This Week
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  • 22
    The source code to the game Fourscore, playable at gamegardens.com
    Downloads: 0 This Week
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  • 23
    The Bliss Intellivision Emulator is no longer maintained at SourceForge. See the offical website at http://bliss.kylesblog.com for access to the Bliss source code.
    Downloads: 0 This Week
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  • 24
    Sirophix MUD is a revolutionary MUD engine. Where other MUDs promise an extensible or OO architecture, Sirophix will actually deliver. Sirophix MUD is designed from the ground up to support extensibility and dynamic systems based on compiled .NET code.
    Downloads: 0 This Week
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  • 25
    Defunct. A remake of the classic LucasArts 'Sith' game engine, using OpenGL and written in C++, abandoned almost a decade ago. Code is untested and unsuitable for reuse.
    Downloads: 0 This Week
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