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EHFS is a World of Warcraft combat log parsing and report generating tool. It aims to generate easy-to-read, easy-to-interprete reports without throwing heaps of information at you which you probably won't need in the first place.
Carballo is an Open Source Chess Engine developed in Java with simplicity and clearity of code in mind. It is based on BitBoards, with a magic Bitboard move generator and scores aprox 2300 ELO points in BT2630 test.
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RanBunHyou is a Q&D generator of BINGO-like word games and other randomized teaching materials from plain text files. Entertains children studying vocabulary, etc. For Java 2+ (jre1.4+) and Macintosh System 7 to 9, being re-written in perl/CGI.
The plan for Project Alpha is to create a pre-Medieval turn-based strategy game. It will incorporate a world generator, a realm generator and a conflict resolution engine. The gameplay is planned to be that player is charged with leading of a small group
Zorobot is an IRC bot for learning japanese. It is highly customizable, featuring spaced repetition, example word/sentence, question modification, adjustable level/speed/color, load/save game, review report, personal word list, google docs or xml.
Marc's Awesome Name Generator is a Java based library to allow the easy and fast generation of random first, middle and last names based on user-definded criteria, such as culture of origin or contained letters.
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This is an implementation of Donald Knuth's Algorithm X ("dancing links"). This is primarily a sudoku generator and solver, though it can be used to solve other exact cover problems.
KKTechGameMaster is a word editor and random name generator for role-playing aid to help Game Masters in the fulfillment of new adventures. The suite covers desktop and mobile applications with different languages (VB6, VB .NET, Java, J2ME).
MUSoSu - Marios Sudoku, is a sudoku solver/ generator written in Java. As a solver, it emphasizes in solving sudokus in a human-like manner. As a generator it generates sudoku problems that do not need trial & error methods to solve.
Outil vous permettant de personnaliser offline, tous vos rapports (RE, recyclage, RC, liste des membres, empire...) issus de Ogame (jeu online). Et grâce à de nombreuses options et son système de modèles, les rapports sont entièrement personnalisés
A Character generator and editor for the German pen and paper rpg DSA (the dark eye, l`oeil noir in France), in 4th edition rules. All data is stored in XML files, so you need only a text editor to create own races, cultures and professions.
XEland (Cross Eye Landscape generator) is a Java/Swing program which generates 3D landscapes as stereo pair images for cross eye viewing. It can be used as simple texture generator too. Original XEland was a Gnome application written in C++.
This program aids to solve Logical Problems. You may enter the possible values of the puzzle and the program generates a solving matrix. This matrix can than be filled. All steps can be undo if you've been wrong.
This is a java based SuDoKu game. This game will be featuring a very good problem generator, which will be categorrized according to difficulty level. It may also become a problem solver in the future.
(REW) French Project (Research Encadred Work)... Chinese Games (Halma) created by students in License... Interesting by modifiable dynamicly AI and concept. Report, PPT, API and Install included...
Q3Mapgen - map generator for games based on ID software's engines (primarily Quake3). Creates random labyrinths, single- and multistory buildings. Never play the same map twice again! Never play against someone who knows each and every corner of the map
The aim of ProjectSudoku is to create a Sudoku platform which allows developer to submit different kind of plugins (e.g puzzle generator, solver, output device) to make this game more enjoyable and free for everyone.
This project is for creating a character generator for Adventure Quest. Adventure Quest is a role playing game system which is freely available for download from http://www.aquest.com
Generic Roster Generator. GRoG automates the process, often complex and error prone, that every boardgames and wargames player knows very well: the construction of rosters.