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A MMORPG editor in VB6 based on Elysium SourceCode Un programma per creare MMORPG scritto in VB6 basato sul codice sorgene di Elysium attualmente arrivato alla versione Crono 3.0!
A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
Source for the MCLawl Minecraft Creative server software, final release r67.1.2
People are free to talk about the code and submit updates/features to http://forums.mclawl.tk
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Carballo is an Open Source Chess Engine developed in Java with simplicity and clearity of code in mind. It is based on BitBoards, with a magic Bitboard move generator and scores aprox 2300 ELO points in BT2630 test.
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DEPRECATED!
This program is replaced by Gamer's Proxy:
https://sourceforge.net/projects/gamersproxy/
This is a simple Java program that holds UDP packets for a while before forwarding them to a target address. This can be used to simulate ping in video games.
Simple Remote Console is a project which should show the useage of the winsocket code under Windows for creating a simple communication with a client<->server model
OpenAlchemist is a new game project developped with C++ language and Clanlib framework. Our goal is to reimplement the game www.naturalchimie.com with free softwares and with free licenses (GNU GPL for code and Creative Commons for graphics).
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
CSChessControls contains chess controls for Windows Forms Application. Sourcecode is open and free to use. Developed in C#.Avaliable controls are ; ChessBoard , CapturedPiecesControl, ChessTimer, FischerTimer
This is the sourcecode I found recently for glDoom. I found it on a hard drive I got back from a friend who died a few years ago. I only looked because we're moving. It's been modified to work with VS2008, DirectX9 and to fix a couple of bugs.
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
UnCodeX analyses UnrealScript code and provides an easy interface to browse through the code, it can also produce a JavaDoc like documentation of the sourcecode.
This is also the home for other UnrealEngine productivity tools like the UC PreProcessor.
Command-line interface Adventure RPG. (this project is set inactive because all the development sourcecode on my hard disk gone. sorry for the inconvenience)
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
Freevial is a open-source free trivial game for PSP, where you can create your own questions library and play with your friends. Also you can download the code and improve it ! Colaborators are welcomed !
A simple, lightweight, 2D game engine, made especially for beginner game developers. At a very early stage, but growing quickly. I'm moving, so no new releases for 1-2 weeks.