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GM's support script for d20 gaming systems with non-player character generation, generation of multiple monster and treasure capabilities. Designed to support game masters by providing individualised opponents, NPCs and treasure without the dicerolling.
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SuperStarTrek.ORG is the youngest daughter of the classic SUPER STARTREK game, ready to use on modern OSes. The game is written in C. Read more: http://www.superstartrek.org/
Fortresses is a multiplayer game of strategy and diplomacy in the spirit of Bruno Faidutti's classic board game "Citadels." Take on different medieval roles as you compete against up to 7 other players to quickly build the most magnificent city.
Un gioco di battaglie stellari scritto in C, inizialmente pensato per lo scontro giocatore contro giocatore o contro IA, si vorrebbe modificarlo per renderlo uno scontro fra algoritmi di IA, e quindi un
gioco per programmatori in C.
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An AI player for VGA planets, utilizing the planets.nu API
This project serves two functions. It's primary function is to help teach myself Pyton. It's secondary function is to act as a computer AI player for an internet game, VGA Planets as implemented on VGA Planets Nu. The AI is modular, with pieces being implemented one at a time. Currently, VGAP Nu does not support uploading turn results, so actions and commands are printed out, and have to be executed by hand.
The goal of this project is to develop a light and efficient yet feature-rich Multi-User Dungeon engine, which is easy to customize. It will be written in the new object-oriented PHP5 language.
THPS Dedicated Server is a flexible open source dedicated server designed to work with the Tony Hawk's Pro Skater series of games. It is independent from the GameSpy multiplayer network and designed to be quite expansible.
NitroOnline is a project to bring the Nintendo DS handheld online using advanced optimization techniques, cleaner than tunneling. We intend to develop the project in C, whilist device driver and some kernel extensions are done in C++.
Rock: Crashed Plane (R2) (http://www.dillfrog.com/games/r2/) is an open source multi-user dungeon (dimension, or sometimes domain) coded in the perl programming language and licensed under the GNU General Public License.
The majority of the code was open-sourced as a courtesy when the original server was taken offline. The codebase is largely abandoned, and has not been updated to follow best practices. Use with caution.
Imagine, for a moment, that you are writing a basic, cliched RPG. Working late, you are sucked into the game. Literally. And you soon discover that the game world... isn't quite the way you wrote it. This is Realism, and the only way out is further in.
The Eternity MUD System is a complete Multi-User Dungeon system for the Microsoft Windows operating system. Features include a BBS-like front-end, GUI based on-line building, an advanced scripting system, and more.
this is a EQClassic fork of the eqemulator opensource project we currently need developers c++ C# PERL MYSQL, we are working on getting a public login server up and running
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.