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Flamebird is an IDE for the open source game development language Bennugd (http://bennugd.org/) and Fenix(http://fenix.divsite.net). Our aim is to integrate in a professional environment a powerfull code editor, a project management system and editors an
RobotSee is a language as easy as Basic, with the power of C. The RobotSee Interpreter runs on both Windows and Linux. Use with a simple netbook or embedded Linux machine to build intelligent robots.
Tactical Warfare Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging StarCraft game engine, but also supports the creation of entirely new RTS games.
Alien Battle Game Engine is a modular style game engine that will be able to make games in various different genres. It is programmed in the Basic4GL programming language.
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A dynamic interpreted language for scripting,games,apps,etc in under 500 lines of VB.NET code(using sharpdevelop,not vb). the current version makes it easy to create point and click style games. perfect for interactive business card cds and kiosks!
EasyeMud provides a server, graphical client and a set of tools for creating and administering graphical online multi user dungeon (MUD) type games. Game content and logic are written in scripts similar to the Basic programming language.
RobotSee is a language as easy as Basic, with the power of C. The RobotSee VM is a virtual machine that will run on anything from a small 8bit machine all the way up to a linux/windows class machine.
Small utility to launch Unreal Tournament games directly from a DNS. This can be used With UT 2004 And UT 2003. Language selection is based on your OS Language. Now English & Spanish are supported
FeatherEngine is an engine for 2D MMORPG's Games based on Konfuze Engine programmed into Visual Basic with a lot of new features. This project is made for users that haven't got any knowledge in programing languages.
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MLC, or the Multi-Platform Language for Calculators, is an interpreted language meant to be programmed on many calculators. MLC is a powerful and fast alternative to programming games in BASIC.
The Ogame-Multitool provides tools and information for the mmpog "ogame". It's written in VB 6.0 Professional (SP6). Features structure building time and costs, resource supply calc. are included. more features following. For Win32, german language us
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
Witch's Agenda is a 13 level, side scrolling platform game, where you play as a green, long-nosed Witch. It was programmed in an uncommon language called Blitz Basic.
MLC (Multi-Platform Language for Calcs), is a new language for graphing calculators which is designed to replace BASIC as the on-calc game programming language. The project's goals are to ensure cross-platform compatibility and speedy execution.
This Project is a Rapid Game Development/Design Library and Interface. From 2D-3D, Single-Multiplayer, low-highend games all presented in a easy interface with VBScript and Point And Click style programming or use the library in a supported language.
QC++ is a code editor for QuakeC, the programming language for the popular game Quake. It is being developed in Visual Basic .NET and runs under any Windows version that supports the .NET Framework v1.0 (Windows 98, NT4, and newer).
Real time facial animation package based on muscle model of the face. Includes basic scripting language, full API, animation compositing, tools for creating and exporting muscles in 3D studio max.
This project will provide the basic framework for a 2d overhead perspective driving game. It will be customizable with different maps and cars. Language: Java
The project wants to switch from classical objecting oriented programming towards mark up language programming, where in order to develop and play a game, it\'s enough to describe how objects look and how they are allowed to interact.
NESide is an IDE specially made for coding in assembly language for the NES. Featuring syntax-coloring and integrated editors for palette and name tables.
Also includes a plug-in system for extensibility.
Manticore is a 2-D graphics/multimedia library currently for Windows-based platforms. It uses DirectX as its backbone and comes in an easy-to-use, class-module system for use in Visual Basic, Visual C++, or any other language supporting ActiveX DLLs.
Provide scripting language support for Decal. (decaldev.sourceforge.net) Use Microsoft's Scripting Engine so we can support other AC Script files. Provide a higher level API for accessing Decal (better wrapping of msgs, events, etc).