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A text-based MUD server base written in Java. An extensible, platform independent implementation featuring remote interaction for features such as online building and component sharing.
Tokratan is an open source free multiplayer graphical online role playing game, set in a fantasy universe. In this phase of development we focus on the engine and not yet on game content. Server and client are writen in Java, a MySQL database is used.
ShamStats is a program which parses server logs from Counter-Strike:Source servers and then outputs all player statistics in HTML. Written in JAVA, this program runs on all platforms with JRE.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
This library is a general purpose library for Java programs that use the Open Game Cache (OGC).
Information about the Open Game Cache can be found at
http://opengamecache.sourceforge.net/
Keywords: master server game server
tools for half-life game- and webserver admins, focusing on infrastructure, like automated map uploading, generating a web pages for map downloads and info. implemented in pure java, needs a Java Runtime Enginge v1.4 or newer.
AdmIRC is a webmin module for irc server administration. It provides a config interface and advanced security and linking automatism support. Currently UnrealIRCD 3.2 and the services Anope and Epona are supported. Subprojects: irc newsbot and java tools
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The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
JMOG (Java Multiplayer Online Gaming) is a free, open-source, Java-based server for MMORPGs (Massively-Multiplayer Online Role-Playing Games). The goal of JMOG is not to create a game itself, but a framework upon which anyone can develop a MMORPG.
DNA Mud will be a complete, Win32-based engine- and server system featuring a simple, yet powerful object-oriented design. It will include an OS-independent world construction tool with GUI - all built from scratch.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.
This is a project to maintain maps updated on a server of HalfLife, currently map developers stores their maps on a web page or on ftp, now the developers have a repository common to all and server admins have a program to update the maps.
Java Library used to connect and read data from a DStream server. Primarily for the Dark Ages of Camelot game.
Users of this library can bind actions to certain events. The event is triggered when certain packets are recieved from the server.
jGo is a Java Implementation of the popular Go game in Java. It will support server based games, which allows tracking of high scores and best games, so you can replay the best games that have been played. There will also be support for chatting with oth
The goal of the project is to create a Java multi-user game server that can be easily extended and used for adding a multiplayer feature to games. User authentication, chat and interfaces for adding custom capabilities will be provided out of the box.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
ArgosFields is a Java/SWT port of famous turn-based stategy game Crimson Fields(http://crimson.seul.org/). Unlike the original game, it will provide full network support, but lack AI opponent(for now at least).
This five stone game is an application of JAVA Client/Server pattern,The programming used JAVA swing, socket, and multithread technology, and used hsql as its database.