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FreeTower is a building construction and management simulator. It is designed to be portable and run on several desktop and PDA operating systems, and of course, be fun to play =)
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
The project goals are to create and to maintain a SRCP compliant client-SDK based on the .NET framework. For more informations about SRCP see http://srcpd.sourceforge.net/
PocketOrion is a "Master of Orion" clone for the Pocket PC. It brings turn-based galaxy conquest to the Pocket PC and is inspired by the Open Source project "Free Orion". The official homepage is http://pocketorion.sourceforge.net.
Runs on Windows Mobile. Reads data from GPS, shows speed and signal quality. Beeps if you cross over one of the chosen speed borders. Very easy to use.
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
The Brazier Project is a structured server and client system. It is designed to allow communities to place their own worlds and maps onto the server, and script them accordingly.
PocketInsanity is a project to provide ports of existing Open Source projects to the PocketPC ARM Platform. Examples are FreeSCI (Sierra Games VM), UAE (Amiga Emulator), Wolfenstein 3D and XRick. More are following as the project advances.
Labyrinth is a complicated game for two or more players. They walk in dark Labyrinth, searching for treasures, by passing moves to server and getting replies.
Game Object Scripts : This project allows the user to create scripts for games ( Items such as weapons, entities, etc..) and to put them in a package to prevent user modification. So basicly it allows you to create the base of the item code.
A PocketPC clone of the classic Block game. It is written in C# using the Microsoft .Net Compact Framework, and it requires PocketPC 2002 or later. For development, Visual Studio.Net v 7.1 or later is recommended.
Windows clones of the classic Space Invader game. The project consists of three modules running on three different (Windows) platforms: PocketPC, Windows XP, and OpenGL. The OpenGL version can be easily ported to any OS supporting OpenGL.
This project is intended to be a PocketPC (and possibly others) port of the game SFCave for the Palm Pilot. It uses EasyCE (http://www.pocketmatrix.com/phantom) for graphics output.