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Epa Dance (skating system for dance sport competitions)
Escrutinio Profesional Avanzado.
Sistema de gestión integral de competiciones de baile deportivo empleando skating system como sistema de cómputo
Advanced Professional scrutiny.
Integrated Management System for dance sports competitions using the skating system
SteamEngine is a new open-source UO server emulator coded in C#, which can read and run Sphere scripts. It`s domains are supposed to be extreme customizability even for non-programmers, and a clean and readable codebase.
The project is now abandoned. The "intended for the public" phase ended long ago. The "OldCode" repository is that (if that still works).
Then for a while we intended it for the UO shard moria.cz, but that didn't succeed either, and the shard is now defunct. The last...
Advanced ATL based 2D/3D(CPU,GPU) game engine library,
Provided for ATL based platforms (vb6,...) for gaming purposes
Game scripts ,renderer ,automation ,specified material objects ,and more segments
It's nice,easy and fast to create a game using yLib,
Thank you - download it and enjoy
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GloryLands is a Web-based, Massive Multiplayer Online RPG/Strategy game written entirely in PHP/MySQL. It aims to be endless and always interesting, using the constant contribution of the Game community.
Primarily a 2D super simple map (.SSM) level editor using game presets to natively support various 2D games striving to be perfectly user-friendly with no hassle or bothering the end-user with technical details.
PBCool is an advanced PunkBuster Screen Shot Viewer for Americas Army servers. PBCool's Interface was built for user-friendliness, it won't take long to become proficient using PBCool to troll your screen shots and has many useful features!
Using this program it calculates the amount of points a player receives based on stats via a simple form filled out by the user. You can also save the stats to a database and also save the player to a user profile which is accessible at a later time.
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
This project is horribly outdated, and will never be updated again. I'd recommend against using.
The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
NATAK-3D is a tool that lets you create awesome three-dimensional dramas. A user can create a drama using the NATAK-3D Editor and play it for the audience using NATAK-3D Viewer.
This is an Open-Source 2D platform game engine, using the OpenGL API for 3D effects in a mostly 2D game. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
Visual Basic (for the moment) application used in creating D20 based characters for D&D and various other games using this system. This is currently a class contribution project. Binaries require Microsoft .NET 1.1 framework.
This is a Raptor like game written in Visual Basic using DirectX. It is a top down scrolling space shooter with a shop to upgrade your ship. All source is availble and free to modify and use.
Covalence is an RPG Engine, under development by OpenArrow, that is designed to allow fast-running Role Playing Games by using .Net, and compiled dlls for games.
This a RPG game coded in Visual Basic using 2d tile based movement and Microsoft Access database.
You are a decker who breaks into corporations systems and hacks the files, struggling against the defense software. You have to code your own programs.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Space Cruiser is an simple action-shooter with some cool effects like alphablending explosions and smooth animations. The game is written in VB using Direct3d for sprite drawing.