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This is a fun card game based on the popular gambling machine game Lucky5.
Because the game has an n-tier architecture we can provide various user interfaces. (SWF, GTK#, ASP.NET, ....)
XPlug is currently an ActiveX control written in VB6 that can connect to several different game servers to display the current players, rules, map, and even the viewer's ping to the server on a web page. See the Home page for details.
JarCon, previously known as \"Joe@Rcon\", is a complete remote Half-Life: Counter-Strike server connection tool. It can be used by server administrators to remotely monitor and control their server(s), with full log-parsing.
This will be a pack of games, were you can create a character in one game, and use it in all the other games. It will include tools to create maps, stories, levels, etc. for all the games.
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Visual Music is an attempt to fill the strange "hole" in PC software - there's NO simple to use application I found that can allow naive users (of music as well as PC) to harness the powerful capabilities of sound card. Combine the MIDI capabili
"pizong" is a current day version of Pong, driven by DirectX and Winsock. The game supports customizable skins and internet play. Active Player stats will soon be a reality so anyone can see who is the real master of Pong.
This project aims to create a searchable archive (for several OSes) for the popular webcomic College Roomies From Hell!!!, located at http://www.crfh.net. The final code can hopefully be modified to help other webcomics and similar projects.
The Quake III Batch File Generator is a tool to facilitate the editing of Q3 config files in a graphical way. You can use it to configure quake servers and clients. You can startup quake3 directly from the tool.
Provide scripting language support for Decal. (decaldev.sourceforge.net) Use Microsoft's Scripting Engine so we can support other AC Script files. Provide a higher level API for accessing Decal (better wrapping of msgs, events, etc).
Sanx's MUD Client is a free Win32 client for MUDs, MUSHs, MUCKs, MOOs and other role-play game and talkers. The client can handle macros, triggers, ANSI colour, and comes with a few of the other features you have come to expect.
Starcomp is a tool to help you control LAN/Internet double elimination tournaments, it attempts to provide a user-friendly interface. You can choose between 8 and 16 player. In double elimination tournaments you need to be beaten two times to fall out
Actor is a program you can have a conversation with (although perhaps not one which always makes a lot of sense). It analyzes what the user 'says' to it and generates replies based on learned vocabulary and word relationships.
Project RPG was originaly a collision detection example i made for someone, but it eventually became a game. I have decided to open source it so that it can be improved upon by others in the game programming community.
StarFrag - is a multiplayer lan game consisting of up to 8 players deathmatch. Each player controls up to 9 starships simultaneously as his fleet. He can give orders, set waypoints, etc.
A port of Linux B-Chat v.013 [by Arne Sagnes (asagnes@telocity.com)] to Windows via Visual Basic, and then maybe 1 or 2 features added. The original linux version can be found at http://sourceforge.net/projects/b-chat