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A complete cleanup (for readability and ease of coding) and doccumentation of the original SMAUG 1.4a codebase, SLAM-GTP is also a minor re-write, bringing new features to the codebase, while also fixing and/or adding functionality to existing ones.
eVoc is a software which helps people to learn English easily. With eVoc, users can create their own words. The software will convert these words into some graphical games, so users can learn and remember these words easily and quickly.
CharacterGen is designed to be a tool for writers to either quickly generate large numbers of filler characters with basic features like eye color, hair color and style, etc, or create a more complete profile for main characters.
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Alcedo Software Is a group trying to promote the widespread use of the Microsoft .Net Framework through series of Software Packages design to be useful to the Home user and as an example to Developer
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
This project is horribly outdated, and will never be updated again. I'd recommend against using.
The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
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XRML is a reconfigurable modification launcher written in Visual Basic 6 with plugin support so that it can install modifications for any game or program that can be modified.
MultiEX Commander is a tool that has been in development in-house at XeNTaX from 1997 on. With it, the user can access game resource archives in a WinZip-like manner, and alter the contents if needed. Support is for over 165 game archive formats!
This is an Open-Source 2D platform game engine, using the OpenGL API for 3D effects in a mostly 2D game. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
Bot for the MMORPG game called tibia, logs in and takes basic commands. Uses Visual basic 6 at the time being, but will later be ported to C after the proof of concept code is complete.
This software is to use with a remote control connected to your PC.
With Remote Media Player you can easily select what movie or music you like to play from the sofa (or from the bathtub).
The OCS CS-Manager is a Remote Counter-Strike Observation/Administration software. It`s primary features include managing player lists and relaying info to stat-servers. It`s an EasyUsed, Fast and Reliable way to manage your CS-Server.
Game Object Scripts : This project allows the user to create scripts for games ( Items such as weapons, entities, etc..) and to put them in a package to prevent user modification. So basicly it allows you to create the base of the item code.
NESide is an IDE specially made for coding in assembly language for the NES. Featuring syntax-coloring and integrated editors for palette and name tables.
Also includes a plug-in system for extensibility.
The TinyIDE project is an attempt to create a new MUSH client for coders in TinyMUSH, PennMUSH, etc. This will feature code formatting, object browsing, and general MUSH client functionality.
This a RPG game coded in Visual Basic using 2d tile based movement and Microsoft Access database.
You are a decker who breaks into corporations systems and hacks the files, struggling against the defense software. You have to code your own programs.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Tigre BIC Editor (NeverWinterNights) - ITP File Manipulation for Games, based on http://www.torlack.com/nwndata/itp.html - NeverWinter Nights is without a doubt one of the best games played/experienced by standalone and multiplayer gamers.