Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
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Desktop and Mobile Device Management Software
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
The TinyIDE project is an attempt to create a new MUSH client for coders in TinyMUSH, PennMUSH, etc. This will feature code formatting, object browsing, and general MUSH client functionality.
The aim is to provide a handy tool to manage items for Diablo II characters. It is different from other .d2s related projects that D2Arsenal observes the rules and won\'t spoil the game.
Secure and customizable compute service that lets you create and run virtual machines.
Computing infrastructure in predefined or custom machine sizes to accelerate your cloud transformation. General purpose (E2, N1, N2, N2D) machines provide a good balance of price and performance. Compute optimized (C2) machines offer high-end vCPU performance for compute-intensive workloads. Memory optimized (M2) machines offer the highest memory and are great for in-memory databases. Accelerator optimized (A2) machines are based on the A100 GPU, for very demanding applications.
CenterLine is an track editor for N2K3 and is well reconized in the racing sim community. Centerline is now being opened up for other developers to join in to create the most powerful track editor possible.
Proactively monitor, manage, and support client networks with ConnectWise Automate
Out-of-the-box scripts. Around-the-clock monitoring. Unmatched automation capabilities. Start doing more with less and exceed service delivery expectations.
This a RPG game coded in Visual Basic using 2d tile based movement and Microsoft Access database.
You are a decker who breaks into corporations systems and hacks the files, struggling against the defense software. You have to code your own programs.
A management game about running a drugs company. Written in Visual Basic, for easy problem fixing and relative speed. Uses Windows API for graphic, sound and networking functions so there is no need for DirectX. See website for more info...
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Written in Visual Basic, this Roleplaying game, also known as an MMORPG, is set in an alternate reality with a mix of midevil and modern social and technological structure. It is 2-D and in 800x600 res.
Jeu de carte basé sur 52 cartes. 4 joueurs - 2 équipes de 2. Contrats sont Mitaine, Gant et Chausson.
Je n\'ai pas le temps actuellement de convertir le jeu en Visual Studio.Net 2003 - Donc, je laisse le source ŕ qui voudra bien faire la conversion.
A completely functional Gaming Ladder, which uses PHP/MySQL, allowing for two admins, complete configuration including colors, error reporting, number of rungs to be used, number of players on a team, as well as NFL style drafts.
A MMORPG where each user gets a shack in a slum part of a
fantasy d&d type world. they must use whatever skills they
can in order to progress. which will enable them to
BUILD weapons, clothes, better accomodation etc.
No Built-in Shops means ev
Kye was a puzzle game designed in 1992 by Coln Garbut. This new version is Win32 and contains new features such as scrolling levels and wrap-around borders.
Tigre BIC Editor (NeverWinterNights) - ITP File Manipulation for Games, based on http://www.torlack.com/nwndata/itp.html - NeverWinter Nights is without a doubt one of the best games played/experienced by standalone and multiplayer gamers.
This is a fun card game based on the popular gambling machine game Lucky5.
Because the game has an n-tier architecture we can provide various user interfaces. (SWF, GTK#, ASP.NET, ....)