Showing 3 open source projects for "custom control"

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  • 1
    Retain My Asset Names (aka RMAN)

    Retain My Asset Names (aka RMAN)

    Trainz™ Asset Name Manager

    Retain My Asset Names (aka RMAN) is a definitive solution for Trainz™ users requiring maximum control and longevity of asset names for their installed assets. (™ Trainz is a registered trademark of N3V Games, Helensvale, Queensland, Australia http://n3vgames.com/)
    Downloads: 0 This Week
    Last Update:
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  • 2

    VB .NET PHYSX (PHYSICS) DX9 - Engine

    .NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

    Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility. Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh)...
    Downloads: 2 This Week
    Last Update:
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  • 3

    Energic Network

    Custom Minecraft network

    Energic is not really that special, it's built from the ground up by people that miss how basic the minecraft launchers were. We're aiming to bring you great play ability with our modpacks and a diversive launcher to help you. Recoding everything in C#, everything is going to change even the design. Feel free to get the source code if you know any decent VB.Net and send me what you did in a .zip file in a private message.
    Downloads: 0 This Week
    Last Update:
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