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Adventure Develop would be a free and open alternative to AdventureMaker, providing an user-friendly interface and a complete environment for develop point&click game. ********** Development has been stopped because the engine is too distant to be compli
A working project to create a useful set of tools to be used in the character creation process of any d20 based game. Also to be used as a personal learning experience with Visual Basic.net, C++, and collaboration between the two.
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
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This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Blackjack is a card game developed in Visual Basic .NET for the Windows 32-bit and .NET Framework 1.1 environment. Game/Source Code included. By Ben Lindelof. Produced by Blue Fugu Software
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
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This project will create reusable objects that can be used in game engines to reduce development time. (Development for the 1.1 framework based version has ended.)
KamiKaze will be a Nexus: Kingdom of the Winds server emulation software. It will allow people to connect to custom Nexus servers with maps/items. We are using c++, and the server will be win32, with possible UNIX binaries soon.
QC++ is a code editor for QuakeC, the programming language for the popular game Quake. It is being developed in Visual Basic .NET and runs under any Windows version that supports the .NET Framework v1.0 (Windows 98, NT4, and newer).
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
Outpost 3: Forsaken World is an OpenSourceSoftware, fan created sequel to Dynamix/Sierra's Outpost 2: Divided Destiny. It will use a full 3D Engine, and will have new colonies, weapons, vehicles, as well as an original storyline.