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8 Monitoring Tools in One APM. Install in 5 Minutes.
Errors, performance, logs, uptime, hosts, anomalies, dashboards, and check-ins. One interface.
AppSignal works out of the box for Ruby, Elixir, Node.js, Python, and more. 30-day free trial, no credit card required.
A console/text based chess program with XBoard/CECP and UCI API, available on all major platforms. You may need a graphical chess interface to use it. Please refer to README.md in the files section for installation instructions.
The last stable release is 2.2.0 and has been released on 13/04/2026.
Belofte 0.2.0 till 0.9.20 (c/c++): Xboard 1 & 2 (CECP) - Linux/Unix/(Windows)
Belofte 2.1.1 and up (c++11) : UCI and Xboard 2 - Linux/Windows/Mac/Android/...
Minecraft MC Bot. Built for vanilla minecraft servers, works with out using plugins, and relies strickly on rcon. Has a permission system, web based install and admin, database using sqlite3, written in php and bash. Also can run as service or daemon.
A RPG Text-Based Command Prompt Game by Takaya Sato
You have challenged the gods, and they are waiting for you in the tower...
This is a text-based game played in MS-DOS (yes, you'll need a Windows OS) where you must go up the tower of gods to fight them and fight enemies along the way.
Similar to 80's game Rogue (familiar?)
Created and updated by Takaya Sato
SourceForge Page managed by Donovan Roudabush
Version 1.9
(c)2012 Gryphon Computer, Inc. All Rights Reserved.
Web-based games designed to manage, PHP script. Powerful features are subtle. Multi-purpose game, group, server management. Game server for access to bottom without need api to provide remote access.
Catalyst based application intended to be a robot fitting tool, character planner, mining yield planner and eventually also a killboard/corporation management tool for Perpetuum Online. This is the base project, without any non-free data.
Harvest Moon is like it said a Harvest Moon (SNES) clone with more tasks, items.. and a larger story, which is currently in development. It uses OpenGL and SDL and will be written mainly for Linux, Windows and hopefully many portable devices.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.