Showing 3 open source projects for "3d rendering"

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    Babylon.js

    Babylon.js

    Open game and rendering engine packed into a JavaScript framework

    Our mission is to create one of the most powerful, beautiful, and simple Web rendering engines in the world. Our passion is to make it completely open and free for everyone. We are artists, developers, creators, and dreamers and we want to make it as simple as possible to enable everyone to bring their ideas to life. With this new version of Babylon.js, we set out to make it even easier to develop with. From a ton of new tools, to improved workflows and features, new documentation and more,...
    Downloads: 64 This Week
    Last Update:
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  • 2
    Isometric City

    Isometric City

    IsoCity: City building simulation game

    Isometric City is a JavaScript-based interactive map and city builder engine that creates richly detailed, isometric-pixel graphics in web browsers, allowing developers and designers to prototype urban environments, tactical games, or cartographic visualizations. It uses optimized rendering techniques to draw tiles, buildings, roads, and terrain in isometric perspective, giving depth and dimension without 3D complexity, and includes a set of modular components so custom art or tile sets can be slotted in effortlessly. Users can pan and zoom smoothly across the scene, dynamically placing or editing objects, and the engine supports layered terrain, collision detection, and grid snapping to keep placements accurate and visually coherent. ...
    Downloads: 2 This Week
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  • 3
    Turbulenz Engine

    Turbulenz Engine

    Turbulenz is a modular 3D and 2D game framework

    Turbulenz Engine is a powerful, modular open-source game framework built in JavaScript and TypeScript that enables developers to create both 2D and 3D games that run directly in HTML5-compatible browsers as well as on desktops and mobile devices. The engine is designed to support rich multimedia applications without the need for plugins, using modern web technologies for graphics, physics, input, sound, networking, and asset management. It includes not only the low-level APIs for rendering and resource control but also high-level systems like scene graphs, animation, physics modules, and service APIs that handle game-specific features like leaderboards and multiplayer. ...
    Downloads: 0 This Week
    Last Update:
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