A 2D implementation of 'Pong' using Java and OpenGL. For the OpenGL part the Open-Source library 'lwjgl' (http://lwjgl.org/) is used.
90-minutes Manager ist ein Tool welches Manager des Browser-Spiels 90-minutes.org beim Managen ihres Teams unterstützt.
ASCII Pyng Pong (Pyng because of Python) is coded in Python using Curses. At the moment, it offers an unbeatable AI only!
An ASP ladder / league system based on ASP.NET and MSSQL (Express). It's currently in a beta test stadium, but everyone is invited to submit his own wishes and feature requests to make the ladder system better. :-)
Un programme de coloration de traces GPS
this futur software will help volley ball coach to do volley ball training. this will be multilingue (french before, other next if the software is good...
An open source tool designed to help archers with various aspects of the sport of archery. Spine calculations, theoretical arrow building, trajectories, etc.
Athena is a flexible, modular and open framework for rowing computer models. It allows to simulate the rowing stroke using whatever parameters and options one whishes to use.
An Australian Rules Management sim in development.
Find the arrow that matches you!
Find the arrow that matches you! A quick way to find the arrow you need without having to search in the dozen arrow charts from the different manufacturers!
A project to test out some c++ stuff.
A Basket Ball Management Game where the user takes control of a BasketBall Team. In the future it will feature: * Draft * College * Roster size * Free Agents * Etc. Still very early in development which is done in Visual Studio 32-bit in WPF
CHGolf is a 2D-Minigolf golf-game. For course editor use qt4 library. With this editor you can build up many different courses easily. The game use SFML2 with added some functions, with this you can play courses.
remake of the classic STUNTS game, but more realistic; more like GTA 3
Sort of remake of the classic STUNTS driving game, but featuring many authentic elements, OpenGL graphics, and more realistic physics than the origianal, plus particular attention to internal view. It has all the features that CTruck3D has but it is much like GTA 3 ... can get on-off the vehicle, and one can climb on stunt-structures, and there are buildings on which one can jump. As soon as possible I wish to put more structures, and do better climb-on simulation. Of course heightmap is editable, a 300x300 one, and also the color map is editable so one can draw nice roads... also the position of stunt-structures in easily editable. Have lots of fun! Soon more cars and better textured terrain should be available... maybe also in-game terrain editing possiblity. Comments or suggestions are appreciated. compiled for Windows too (XP, 32 bit), it is in the folder "windows_ver_XP"
CTruck 2D is a 2D, oldstyle, physically realistic 2D truck game. Predecessor of the CTruck3D vehicle simulator series. I wrote it from zero in C (+OpenGL&GLUT). It has ascii-art and nice graphics version, and a special funny version It's a very basic thing: there are free rigid bodies and springs with strong attenuation/damping. It's very simple and very short code, and collisions of bodies with ground are good and stable. A good simulation of this kind, however requires Lagrangian method. I proposed the Lagrange_motocross as an alternative of this kind. The code is not much longer but the it's overall more complicated, and collisions are a bad issue.
realistic truck & car simulator, with OpenGL graphics
update: https://sourceforge.net/projects/newctruck3drally/ It's a 3D, physically realistic truck/car simulator, oriented to dirt tracks. This is subsancially kept as hystorical. The environment is a hilly terrain which can also be user-defined in the form of a Bitmap image file (where intensity of red component defines height). It's similar to the classic "Terep 2". Particular care for internal cam. Written in standard C. There's a Windows executable ready for use, but it's compilable and playable on all Linux, BSD, MacOSX systems. Official VIDEO presentation: http://www.youtube.com/watch?v=B74QvPGyBYM The physical simulation was written from 0 of course, so no external 'third-party' libraries are used; except GLUT+OpenGL for the graphical visualisation & good interactivity.
Canadian Wilderness Canoe simulation. Paddle out and about in a very real looking lake in the Canadian North, probably somewhere near Lake Kukagami. It took me one day to make this simulation. The moose, turtle, loon, vegetation, and trees were all made in Wings3d. It's a nice indoor adventure for canoe enthusiasts.
CRG is now on GITHUB and Facebook
Development of CRG is now in https://www.facebook.com/groups/126006504596245 (This is for DEVELOPERS). For Users, use the normal Derby Scoreboard group https://www.facebook.com/groups/derbyscoreboard/
Chalange is a bundle of components and joomla modules for managing races and racers and allow the tipical operations like racer's inscriptions, check qualifications and more.
GPS data visualisation and exploration
A really wonderful software to visualise and analyse GPS traces in many different ways (speed and elevation variation, etc.), with different background maps (hiking map, road map, orienteering map, aerial image, cycling map, etc.). It is possible to make KML exports.
Logiciel d'assistance au calcul du classement d'escrimeurs à travers plusieurs compétitions. Classement par catégorie, ligue, etc. Basé sur le format de fichier FFF.
An open source game which intends to simulate a cricket players career.
database design and admin front end to manage club cricket statistics for matches, players and members. Includes fantasy league for club members
Pong is back in an another clone! Now in a customizable game where you can configure the size or the speed of the objects as you want. Also includes a smash function. Coded in Python and PyGame.