Tools using the s3pi library and other related works
sims3tools provides a set of tools for the Sims3 modder, based around the s3pi library. It includes: a package editor (s3pe), which allows most useful resources to be edited; an Object / CAS Part cloner (s3oc) for creating a base for modifications; a sims3pack packer/unpacker (s3su), which simplifies handling the content of these files; a string table editor (s3se) for allowing string table resources to be efficiently edited; plus a number of additional utilities. Note that development on sims3tools has now finished.
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
MOVED: We have moved development to Google Code: http://code.google.com/p/jbox2d/
Box2D is no longer developed on SF. However, I'm now using SF for downloads.
IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial use) More infos: http://www.impulse-based.de
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
A game like no other, where the players goal is to become All City King by painting their graffiti in the most daring places, without getting caught by the authorities or rivals.
BattleEng is an advanced engine for battling programs, like crobots. 3d grpahics using Irrlicht & IrrXML. Script can be made with AngelScript. In future I will add co-operation and new operations/weapons/environments
NEW: Bullet is now hosted at http://bullet.googlecode.com
The E-School RPG is a Mod for Half-Life Two: Episode Two. The player is an engineer trying to make it in the rigorous world that is the University of Virginia's School of Engineering and Applied Science (E-School).
FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
3D Interactive sandbox environment
GWIC (Gynoid World Interactive Constructor) is a sandbox environment where you can freely create, edit and play with complex worlds contains almost unlimited terrain space, static, dynamic and physics objects, and unlimited count of actors, like a script-driven physical gynoid models. Or anything you can imagine!
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
OSLang, which means Open Simulation Language is a programming language and scripting engine which is designed to manage Multi-Agent simulations in concurrent and distributed environments by a Message Passing Architecture.
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
Imagine a world where racing doesn't quite take place on the tracks, but in space. Complete with playable Marines to infiltrate other ships. Or, take care of the ship, making sure it stays in working order. Or perhaps you would rather man the controls
A simple command line dice roller. You can choose how many die, sides, sets, and even add a modifier to the roll!
A complete framework for game development. Key Technologies: Lightfeather, Bullet, GIMPACT, NVIDIA Cg.
DFhack is a library for cross-platform access to the memory of Dwarf Fortress.