Privateer Gemini Gold is a remake of the classic space simulation adventure Privateer that was part of the Wing Commander games series. It brings back the magic of the Gemini Sector with a modern game engine and high resolution graphics.
Highly realistic and immersive model for Flightgear.
This is the Textron Bell412 helicopter for the Flightgear flight simulator. This rotorcraft is designed in order to provide the most realistic flight experience to player, including design and behaviour. This project is updated every 1 to 6 months with major improvments. Keep updated and happy Flightgear. My Youtube Channel: https://www.youtube.com/channel/UCmxlWKtFn19wYVe2DYU9XCw/videos v0.9.1- r54 released Feb/2018 : * FDM: updated. Better IT. * MODEL: new texture & model updated * BOMBABLE: WIP (weapons ready) * MISC: 3rd Party COPYRIGHT Included and 3rd party data clearly detailed. ===> see CHANGELOG.
OpenAvionics is a hardware/software projet to design low cost instrumentation (air/attitude, navigation, voice, engine) for light and ultra light aircrafts. The display part of the project may be used in aircraft simulation projects.
Countermoves joins non computer and computer game developers and players together to share and interact. Print and online GFDL publications are created. Print versions are offered at no cost via a Guerilla Distribution Method
mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
OpenSource semi-clone of 1602 A.D., 1503 A.D. and 1701 A.D. The game can either be played as massive multiplayer online game, multiplayer lan or single player offline game (focus on the first option mentioned). The user-interface will be OpenGL.
Distributed Fair Dice Roller is a Java component that provides online games with a set of fair dice. Clients each contribute to the dice results, and can verify that all rolls were random, fair, and no other player could cheat.
Un jeu open source de course An open source car game
Come vestire la tua barbie
Gioco per barbie
Proyecto de creacion de juego Online multijugador basado en un navegador web utilizando la misma interfaz grafica que la Ogame
An FoFiX upgrade
I am in the process of looking for a team to make this must have exp in Visual C++. This game will change depending how it turns out during the development process.
Netrek is a multiplayer battle simulation game with a Star Trek theme. Up to 16 players are divided into two teams that fight each other for dominion over the galaxy.
Second Life is a 3-D virtual world entirely built and owned by its residents.
The aim of this project is to create a football (NFL-style) game. Initial development will focus on developing match engine. Do not expect releases while project is in Pre-Alpha.
Quan is designed to model physical quantities in C++ programs. Advantages include automated dimensional analysis checking, automatic unit conversions, self documentation of code.
This is a fan remake of a popular television series about the inner workings of computers. The rights to reboot currently belong to rainmaker entertainment. The goal of this project is to duplicate the original environment and make it interactive.
This is a flight simulator attempting to recreate the expererience of flying a shuttlecraft from the STAR TREK series. Support will be included for many popular flight simulation hardware.
Sxta is a C#-based component architecture for distributed simulation on P2P systems. It is based on Std. IEEE 1516 as distributed simulation Standard. Sxta uses AOP mechanisms that generate classes at runtime inheriting from base ones.
A viewer for second life being built from the ground up on top of the Ogre graphics engine
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
Simone (or Simulation One) is a simulation platform for global markets and the enterprise. Suitable for training, education, and gaming, it provides a central networked simulation that is both complete and extensible.
The project aims to simulate liquids in TADS-3 based games and literature.