Primordial Life transforms your screen into a artificial world where living biots can survive and multiply. The course of evolution can take many paths, resulting in a variety of biot shapes and behaviors.
Quantum Minigolf is a computer game visualizing quantum mechanics. It is the same as the game "minigolf" except that the ball moves according to the laws of quantum mechanics. Such a ball can be at several places at once and diffracts around obstacles.
RubikSim is a 3D Rubik Cube Simulation, featuring mouse controlled cube rotation and manipulation using a virtual trackball model. RubikSim is written in C++ presently using MFC and OpenGL. A wxWindows port is planned.
TNF2 is based loosely on the original game TNF (The New Frontiers) http://www.geocities.com/TimesSquare/Castle/2979/ written and designed by Jerry Revell Jerry@starchase.demon.co.uk. Simply put the game is about space colonization. Each player runs a
sql2diagram converts sql scripts to diagrams in the XML format dia, which can be viewed and further maintained with the dia drawing program. It is a good help for the documentation of a database structure. It provides HTML output as well.
collection of illustrative programs:small games, simulators: C, Matlab
a collection of small and medium-sized simulation programs that I made explicitely for dydactic and/or documentation purposes. Browse the files, don't click on widnload because there are multiple zips!! All are related to rigidbody dynamics used to make vehicle simulators in the simplest way. Other types of programs may figure too: Snake or Tetris in C for showing the C programming style opted for the other, more specific programs. Possibly this is a link for supplying material to some Wiki articles related to videogames and gamep-physics.
This is a 3D editor, which can graphically edit VRML and other 3D formats. It is also intended to provide a platform which can be used to experiment with physics, animation, etc. Programming work on this project has lapsed.
SuperRacing is a 3D racing game ,use ogre for render,and ode for dynamic system.openAL for Audio system. support Multiplayer,support drift,and Nitrous boost .
3D Battle City is 3D remake version of classic Battle City game on NES
Abstract Laboratory for Education & Science – 6 Java frameworks for rapid development of GUI applications/applets. Includes plots, unified access to Swing components and super-rapid development of “labs" (typical educational/research applications)
A server emulator for EVE Online to allow private servers and offline play.
3D urban environment renderer : browser-app ; as well as a GTA clone
Have You ever wondered what would be like the weirdest Grand Theft Auto clone ever made? Well, we are pretty close with the FalansterCity3D urban environment rendering-engine where You can also drive the cars in the city. And moreover, it's a browser-game, so it runs instantly in any internet-browser. Why not try it directly at the link below? http://nerdofalgorithms.altervista.org/secondary_pages/page_11.php Even on smarthones or whatever, as long as it has a browser and sufficient CPU-speed. Whereas the CPU requirements are actually very low. And with some little sponsoring, this could also come to a full completion, leading to a mind-blowing product in little time. And also produce spin-offs like something similar, but written in C++, and featuring nice, textured OpenGL graphics, and even lower system requirements ; and even more... . Brought to You by Simon (alias ''the Nerd of Algorithms") If You thing You think You may become a sponsor for it's dev, let me know.
FreeSimRC is a framework to provide radar clients for virtual air traffic control networks (e.g. VATSIM, IVAO). It handles the data provided by these networks, so it can be used by different radar client frontends.
The "Ice Hockey Manager" (IHM) is a hockey team managament game running under Linux, MacOS and Windows. Checkout our home page for further informations!
This project is no longer hosted on sourceforge, please go to https://github.com/jodersky/sims instead. A library for rigid body simulation written in Scala. This project was created under the terms of a one-year project at school (Gymnase de Burier). Another program for testing and visualizing SiMS, Graphyx, is included.
Solarex is a space traveling, trading and prospecting game built upon a stellar system generator. There is a galaxy full of stellar systems with all sorts of treasures to explore - so enter your spaceship, buy some fuel and head off!
A space game in the Hoshikaze 2250 universe, built on the NAEV engine
Stars of Call will ultimately be a mix of Elite-like, Rogue-like and RTS, set in the Hoshikaze 2250 Sci-Fi universe, developed by the eponymous French Association. Hoshikaze 2250 is a very large universe, set in the year 2250, Human Occidental Calendar. With 9 sentient species sharing more than 3000 stellar systems linked by natural hyperjump tunnels and settled on nearly 200 planets, it allows to develop many things around it : short stories books, novels, comics, paperback RPGs, videogames, boardgames, etc... An association was created in 2007 to sustain the Project as a whole, with both open-source and commercial developments around a Community of Creation. Our motto : "Amateurs in spirit, professionals in methods". For now (26/04/2014) the following things have been committed to SourceForge : - An older Stellar System editor from 2004, - A set of Game Design Documents, - A prototype being developed as a Total Conversion of NAEV (http://blog.naev.org/)
This is a simple virtual rubix cube game, programmed to help novice cubers solve their first cube with hints and an ingame tutorial.
3D advanced and realistic bus simulator. Reefer to http://virtualbus.info and http://forum.virtualbus.info for more details.
ai.planet is a virtual world for artificial intelligence. Developers can study and visualize algorithms in a versatile 3D environment.
Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
Spacejunk is a video game about traveling in 2D planetary systems. The player must collect garbage which is drifting in space by navigating through the gravitational fields of planets and stars. A rough editor of planetary systems is provided too.
Mod for evolution simulation and artificial life program Biogenesis
You can download the Color Mod at the Biogenesis main site too (plus Sourcecode): https://sourceforge.net/projects/biogenesis/files/Color%20Mod/1.32/ If you want to post a review, remember that this is only a modification, so comment on my changes, not on the simulation. Original project by Joan Queralt Molina: https://sourceforge.net/projects/biogenesis/ Includes Tyler Colemans "Features Mod": https://sourceforge.net/projects/biogenesisfeatu/ Biogenesis discussion forum: https://sourceforge.net/p/biogenesis/discussion/ Biogenesis runs faster (at least for myself) if you open a Google Chrome window (don´t know why :D)
GaugeBook displays Gauges of your FSX (with SP2 or Acceleration) and gives you control over a lot of Settings. Change Frequencies, QNH, etc with a few mouse clicks. It's still beta but the new G1000 is a blast. Runs smooth on any notebook.