A physics sandbox
Build stuff then blow it up.
Speed Shock is a futuristic, multiplayer online racing game with an online League Mode.
The Sims Edit (TSE), Is an editor for The SimsŽ by Maxis. It allows you to give your characters in the game the best of everything. By making this project open source, we hope to allow everyone to contribute to the cause.
Desktop gadget (Windows only). The simulation of a real horizontal sundial, dependent on a geographic position (latitude). Size can be chosen between big and small. It can use current (computer) time, or user-specified date&time.
Hover Tactics is a first-person hovering tank game. It uses a modified version of the Cube 2 Sauerbraten engine.
Free and open source 3DGame Studio (3DGS analog)
Sarge3DEngine contains a 3D Model Editor and a 3D Engine. Maps can be created in the editor that provides a perspective view and 3 orthographic views. The map is then fed into the engine to provide real time rendering of the models and FPS movement.
Open-Source 3D simulation game for the HongFire community
Vocabulary Gamer is a free powerful open-source vocabulary trainer for almost any language with an integrated game.
Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
vSigpac is a map viewer and a marker creator/editor, terrain and texture generator for MSTS (Microsoft Train Simulator (c)). vSigpac works primaryly with Sigpac maps/orthophotos from Spain, but it can work with others WMS compliant map servers.
Game where you pilot a big battleship in space.
9Ball: Soccer in space using openGL.<br><br>Attempt to score on the other team by shooting or ramming the ball into the goal.<br>Currently is design stage.
Zeeble Bug is a basic A-life program designed for lava-lamp style desktop viewing of a pond filled with "bugs". It employs a simple neural networks, genes, and varied water conditions to keep the pond a shifting and evolving entity.
The aim of this project is to build a simulation game being a successor of SimCity4 from EA having free viewpoint, fully vector based map and models (houses, vehicles, etc.). It is a design goal to be easily extendable by scripts, models or plugins.
biggou is a 3D application that very easy to create 3D home.
Vehicle simulation with freedom of movement on large map (5x5km).
Simple Linux game inspired by Terep2 and 1nsane written in C++ using SDL library based on my own physics engine (spring systems and rigid body dynamic simulation). Offroad Engine was part of my bachelor thesis at Czech Technical University in year 2006. This is updated version from 2008 with improved graphics and sounds. Game map was originally imported from OpenTTD (that's why roads are so perpendicular) but now I decided to start working on this project again and to add support for maps from my World Editor app: https://www.youtube.com/watch?v=7YOlTLTLCwU
Quake3 Engine Project - This is a project to take over development of the recently-released Quake3 Engine for gaming. This project has two goals: To produce a bug-free Q3 version, and to have another version with new features plus the bugfixes.
This is a fan remake of a popular television series about the inner workings of computers. The rights to reboot currently belong to rainmaker entertainment. The goal of this project is to duplicate the original environment and make it interactive.
Program that compares the time of execution between a Neural Network and the formula of distance.
MMORPG in a dynamic world where you can do invidual quests, participate in global conflicts or simply open up a stand and become a blacksmith for other players.
A LGPL 3D opengl engine that uses trigonometry to make wonderful objects.
Game made for ICT245 Games Software Production
Soccer Manager (CODENAME: xUrbus) è un manageriale calcistico sviluppato in Python e MySQL 5.x per garantire una massima leggerezza e potenzialità nella sua esecuzione. L'interfaccia grafica, ancora in fase di realizzazione, sfrutta le wxPython e le G
An Economy Simulation with many Possibilities trying to be near to reality. Using XML, Python an OpenGL to make it useable on many OS. And also beeing an simulation taht can be so realistic that ist could be used for research (maybe).