#Craps is a Craps Simulator written entirely in C# 3.0. It is intended to provide a flexible Craps simulation engine to analyze user defined strategies. It also produces various statistical metrics that are useful in comparing differing strategies.
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
Cognitive agent based social simulation toolkit (RBOT+MRS) / production system based on ACT-R (http://act-r.psy.cmu.edu) allows for modelling single actor cognitive experiments (RBOT) and multiple actors in a simulated (semiotic) world (RBOT + MRS).
A real-time strategy game, with multiplayer support, that pits you between diplomacy and war. It is a combination of simcity and civilization, but in a much more exciting fashion.
1964 is a popular Nintendo64 Emulator for Windows. This is a continuation by Zach Thibeau of the emulator 1964 by Schibo
A Civillian Flight Simulator set in the Year of 2050 for Windows and Linux, the game will include Existing Cities (With new Stuff) and new cities, Money, Bulletin Board Systems for Job finding and other stuff, Aircraft Buying, City to City Transportation
This program allows user to test the roads to be constructed, on a three dimensional simulation environment.
Coronasphere is an open-source multiplayer 3D space combat simulation game with strategic elements, running both under Win32 and Linux. Major 3D features include hardware-accelerated multitexturing, particle effects, bump maps and t&l.
Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
We try to build a truck simulation using the Irrlicht graphics engine and ODE, the open dynamics engine.
A 6809 Emulator written in C# (C-Sharp)
9Ball: Soccer in space using openGL.<br><br>Attempt to score on the other team by shooting or ramming the ball into the goal.<br>Currently is design stage.
A 3D Space Shooter. Based on the game "Star Fox".
A Day in the Bay is educational software designed to teach ecology to late elementary schoolers. The child plays as an organism in the Chesapeake Bay and learns and explores the interconnectedness of different species in the largest estuary in the world
A Galaxy of War is a Team Assault Shooter based on the Star Wars universe, focusing specificly the Clone Wars era. Gameplay will focus and reward on Teamwork, making this game very tactical.
Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
A game that should be something between freeciv and simcity. It will have the best of both. The main point of the game is to balance the budget, and then to win wars.
A programming game in Beta. Binaries are available for Windows. Versions for POSIX/C++ compatible platforms are planned.
AIT is short for Artificial Intelegence Tournament. It's quite simular to codewars. It's a server that allows bots to connect and fight each other with different kinds of weapons. It's intended to provide learning programmers a fun environment to play.
Cross platform Space-based MMORPG: spaceship construction using basic bricks of structural elements with infinity modularity. Space exploration and trading, factory building, spaceship and weapon creation, development of guilds and politics.
Simple Games for simple textenviroments Tetris, Mastermind, 4in a row ... and many more
ASS is a project to implement an ELITE-style game with multiplayer capabilities, realistic and physically correct movement in space, trading, lots of ships, planets, guilds, fighting, exploring, aliens, evolving technology... Everything...
ASSET is an open source Java application providing support to the modelling of maritime tactics. User-defined performance files can be used to replace the generic data used for ships, submarines, weapons, sensors, and helos.