Simulation Software

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Simulation Software

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  • Open Dynamics Engine Icon

    Open Dynamics Engine

    A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision detection.

  • ZEsarUX Icon

    ZEsarUX

    ZX Second-Emulator And Released for UniX

    ZEsarUX - ZX Second-Emulator And Released for UniX WARNING: This is an OLD repository. It has been moved to: https://github.com/chernandezba/zesarux It's a ZX Machines Emulator for Unix, including all the Sinclair computers: -MK14 -ZX80 -ZX81 -ZX Spectrum -QL -Z88 And also: -Timex TS 2068 -Sam Coupe -Pentagon -Chloe 140 SE, 280 SE -Chrome -Prism -ZX-Uno -ZX-Evolution TS-Conf -TBBlue/ZX Spectrum Next -Jupiter Ace -Amstrad CPC 464 ZEsarUX source code and binaries are distributed under GNU GPL license. ZEsarUX also includes third-party roms, media, programs and games NOT covered by this license This is my second ZX Spectrum emulator after ZXSpectr http://sourceforge.net/projects/zxspectr/ Available versions for download here: -Source code -Binary compiled versions: --Linux 32/64 Bits --Mac OS X --Windows --Raspberry pi (raspbian) Other by 3rd party: -Arch Linux: -Retropie/EmulationStation -Open Pandora -PocketCHIP -MorhpOS

  • Corewar

    Corewar is a game played vicariously through the action of assembly language programs written in a language called Redcode. Corewar is discussed in the Usenet group REC.GAMES.COREWAR; the reference implementation of this game, pMARS, is maintained here.

  • Meadville Space Center (Orbiter Add-ons)

    To develop historical space vehicles and rockets using the freeware orbiter sim program.

  • Tokamak Physics Engine

    Tokamak Physics Engine is a high performance real-time physics library designed specially for games. It supports various physics constraints and has built-in collision function.

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  • KDIS Icon

    KDIS

    DIS(IEEE 1278.1) Fully Implemented in C++

    A complete open source implementation of DIS (Distributed Interactive Simulation) in C++. 1278.1 and 1278.1a are fully implemented including enumerations. Includes several utility classes to help with developing your DIS app. DIS 7 work is ongoing.

  • open-dis Icon

    open-dis

    Open-DIS implements the IEEE DIS protocol in multiple languages.

    An open source implementation of the Distributed Interactive Simulation (IEEE-1278) standard in C++, C-Sharp, Objective-C, Java, Javascript and XML. Example applications including sending and receiving native DIS traffic, X-Plane plugin, and WebSocket/Javascript/WebGL applications. See the individual code directories for each package of interest.

  • Scenery Tools for MSFS

    Scenery creation tool suite for Microsoft Flight Simulator, includes Photo Scenery Maker & Viewer.

    Downloads: 15 This Week Last Update: See Project
  • vehicle simulator 3D in GameMaker  Icon

    vehicle simulator 3D in GameMaker

    simple 3D vehicle simulator done in GameMaker. Good control though

    simple 3D vehicle simulator done in GameMaker. IT is as much as possible bug-free, and it works well. Camera control and vehicle control are implemented with great care. This program serves as a reference material and reliable example for 2 tasks in 3D videogames: *hilly terrain as basis of game's environment *vehicles realistically drivable on hilly terrain. The package contains the Windows (XP or campatible) executable, and the folder with the Game Maker project. Hope it will be useful for some. This project actually houses 2 zip packages...1 is a full-blown driving simulator, called Tractor Nerd 3D, and a sample program which implements a simple game in which the player controls a hero which can walk on a hilly terrain, where this terrain is defined throught a hightmap read froam an external bitmap image file and another bitmap which, according to some conventions,defines which texture is to be put at which little 'square' of the terrain, and a folder contraining the textures

    Downloads: 13 This Week Last Update: See Project
  • Ocean Empire

    Ocean Empire is a reimplementation of the famous DOS-game Ocean Trader. Though it is not completely identical to Ocean Trader, it will have many more options, which offer more game features to the user.

    Downloads: 12 This Week Last Update: See Project
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  • simpack

    Multibody dynamics simulation package with frictional contact and collision detection

    Downloads: 11 This Week Last Update: See Project
  • Stunt Car Racer Remake Icon

    Stunt Car Racer Remake

    Windows remake of Geoff Crammond's Stunt Car Racer

    Stunt Car Racer for PC/Windows This is a Windows conversion of classic computer game Stunt Car Racer.

    Downloads: 9 This Week Last Update: See Project
  • Begin2: A TCP/IP Tactical Starship Sim

    A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.

    Downloads: 8 This Week Last Update: See Project
  • DSOL

    DSOL: A Distributed Simulation Object Library implemented in Java

    DSOL is a full featured multi-formalism, distributed simulation environment developed at Delft University of Technology (The Netherlands). DSOL has support for discrete event and for continuous modeling. Formalisms supported are event scheduling, DEVS, flow-based simulation, and continuous modeling through sets of differential equations. The first release was introduced at IEEE's Winter Simulation Conference in 2002. Since then, numerous papers and PhD dissertations have been developed, with applications in the fields of transportation and traffic, logistics, supply chain management, gaming and training, health care, and many others.

    Downloads: 7 This Week Last Update: See Project
  • Battlefleet Icon

    Battlefleet

    Battlefleet - Naval warfare at the turn of the century: 1895 - 1905

    BattleFleet (BF) is the model of naval conflicts at the turn of the 20th century from the high point of view. In Battlefleet old battles can be reproduced. The game graphic is primitive - it shows the ships positions on the map. So, it is simple to learn the game. For now the game allows to reproduce ships movement. The main forces of Russia and Japan in the Tsushima battle are available. Additional ships may be added by user. The first stage of the Tsushima battle is given as example - one of possible scenarios. The game is based on the rules of the Battlefleet from War Time Journal (currently only ships movement part of rules is implemented)

    Downloads: 6 This Week Last Update: See Project
  • Toy Cars

    Toy Cars is a physics based 2-D racer.

    Downloads: 6 This Week Last Update: See Project
  • zasm - z80 assembler

    ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80. Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD. Special support for ZX Spectrum emulator file formats. Binary or intel hex file output.

    Downloads: 6 This Week Last Update: See Project
  • The FreeSC project

    The purpose of the FreeSC project is develop free scenery compiler/decompiler for Microsoft Flight Simulator.

  • WorldCupRatings

    Soccer tournament predictions & simulations

    Unique football (soccer) World Cup, European Cup and league (e.g. Bundesliga) simulation - based on Elo coefficient method, it calculates probabilities for Championship, Final, Quarter-Final, etc - additional features: single-play prediction, Elo number calculator, odd quota estimation Impress your friends with soccer expertise - just download, install & run!

  • Star Wars Galaxy 3D

    Star Wars Galaxy 3D represents a map of the Star Wars galaxy in 3D like a navigation computer. You can search for planets and on the bottom you can then read an article about the planet.

    Downloads: 4 This Week Last Update: See Project
  • FOFScrape

    Utility to 'scrape' player information for Front Office Football

    Downloads: 3 This Week Last Update: See Project
  • Freedom3D_GM

    full-blown GTA 3 -SA clone. Done in Game Maker. No missions though

    full-blown GTA 3 -SA clone. Done in Game Maker. The game implements relistically the possibility to get in various vehicles and go around, jump (also on houses and ramps). This is a sort of reference that shows to also to the geenral public (so not only C/C++ programming nerds) how such a thing is made: vehicles on hilly terrain, obstacles, and collision with them... environment with optimised viewdistance and day/night cycle (so I mean atmosphere).

    Downloads: 2 This Week Last Update: See Project
  • B.L.I.N.K. - LED Simulation

    B.L.I.N.K. Before - LEDs are - Installed on - Nightflying - Kites. Planning and Simulation auf blinking LEDs on Kites and more. Showing the Results on a Foto or on black (night!) Background.

    Downloads: 1 This Week Last Update: See Project
  • realXtend server

    One of the core components of the realXtend framework is the server, which is based on the open source OpenSim server software.

    Downloads: 1 This Week Last Update: See Project
  • 1337 Fireworks

    A small (and ugly) firework display i wrote in ASM for a competition... It actually came in shared first place :) It can run stand-alone as its own OS or in DOS or DOSBox (but not in ntvdm). Source also includes a python script i wrote for generating

    Downloads: 0 This Week Last Update: See Project

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