- Windows (31)
- Linux (28)
- Grouping and Descriptive Categories (21)
- Mac (20)
- Modern (13)
- Android (11)
- BSD (3)
- License: zlib/libpng License ×
Living code is a life simulation, where you can even make your own creatures, or simply watch the evolution.1 weekly downloads
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.3 weekly downloads
A game like no other, where the players goal is to become All City King by painting their graffiti in the most daring places, without getting caught by the authorities or rivals.
BattleEng is an advanced engine for battling programs, like crobots. 3d grpahics using Irrlicht & IrrXML. Script can be made with AngelScript. In future I will add co-operation and new operations/weapons/environments
Imagine a world where racing doesn't quite take place on the tracks, but in space. Complete with playable Marines to infiltrate other ships. Or, take care of the ship, making sure it stays in working order. Or perhaps you would rather man the controls
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
Shopping cart revenge is a crash racer, a destruction racing game where the objective is to crash into each other using shopping carts