Turkish Airborne Simulator is a 3D flight simulation. You can fly above the all earth surface or roam the earth with using mouse like Google Earth. TAsim is based on OpenSceneGraph and VirtualPlanetBuilder.
Add ons for The Open Racing Car Simulator (TORCS). These add ons include cars, tracks, and AI racers (bots).
A 3d-RPG with action elements.
The DIVERSE Toolkit (DTK) has moved from this sourceforge project.
An abstraction layer allowing the use of different physics libraries through a consistent API. It's possible to swap between different physics engines without altering code. Interfaces are provided to connect it to your visualisation framework of choice.
Project centers around kar kontrol software. This software allows a computer to take control of a kar (currently it can control a Radio Controlled car).
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
Playable and very very fast game in 3D. This game will catch you on!
The Universe Simulator project's goal is to provide a set of libraries for simulating all known and understood physical phenomena.
The project will be a remake of the classic 2D space adventure game The Ur-Quan Masters. It will have more realistic physics using Physics 2D. It will have better graphics using OpenGL via SDL.NET. (This project is no longer being updated.)
What TileFixer do is prevent the computer from mixingindexes of tilemaps by memory malfunction, allocation for example. TileFixer also allow the user to manipulate in real time the tilemap for further customizations.
TruflightXP is a flight simulation visualization toolkit. It is designed with the philosophy of simplicity for use and integration, flexibility in visualization and realism in the generated imagery. Take on the true flight experience today!
UT Space Battle is a game mod for the Unreal Engine 3 which comprises a space combat simulation which aims primarily to explore innovative game play through the use of unconventional aspects that distinguish it from existing shooters and strategy gam
UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
This is a library intended for implementations of underwater environments, such as, simulations, games or educational programs. The library provides interfaces and classes for underwater environments and underwater objects / animals.
Dragging and Dropping Components for Multi-projection Applications
This component set for the Unity game engine facilitates the development of immersive and interactive multi-projection applications. The drag-and-drop components allow Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user's viewpoint and access to special servers to provide device-independent features. Cite us. Please check the package main paper (1), the survey used as base (2), and some multiprojection applications built with this custom Unity package (3). (1) http://link.springer.com/chapter/10.1007/978-3-319-21413-9_19 [best paper award] (2) http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=7300728 (3) http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=7272633 Access Files for package versions and an example project with documentation.
The universal dice roller will try to provide a game-independent, plattform-independent universal Module and Syntax to simulate various dice rolls needed for RPG and other Games.
This project attempts to further the development of Java based bots in Unreal Tournament.
VASSAL is a game engine for creating electronic versions of traditional board and card games. It provides support for game piece rendering and interaction, and supports play by email or over a live connection.
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
Flight Simulation for vehicles from the Macross Universe
Versilia Basket 2002 Manager. Simulation of manager basketball socety. Provided by a player-editor and player. You can create personages and modify the several characteristics. You can load the personages created in the game. Thanks society VB2002.
The project aim is to provide an open way to store, manipulate and view three dimensional, historically accurate scenes. An example scene could be the Tower of London during the reign of Elizabeth I.
The aim of this project is to build a simulation game being a successor of SimCity4 from EA having free viewpoint, fully vector based map and models (houses, vehicles, etc.). It is a design goal to be easily extendable by scripts, models or plugins.
Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.