A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision detection.
"Roberge's Used Robot (RUR) : a Python Learning Environment" is a Python implementation of a "robot environment" as introduced by R. Pattis in 1981. RUR is similar in spirit to GvR, although it uses Python syntax. SEE http://code.google.com/p/rur-pl
Vamos is an automotive simulation framework with an emphasis on thorough physical modeling and good C++ design. Vamos includes a real-time, first-person, 3D driving application.
FreeBMP aims at becoming a cross-platform reimplementation of the classic Software 2000 game "Bundesliga Manager Professional" (aka "The Manager" in English). Visit the FreeBMP project homepage (http://freebmp.sourceforge.net/) for more informati
Astra Pax is a space simulator. Trade goods through the many star systems, sign on with the navy, chase bounties, rent out your services, turn to piracy, try your skills on the race circuit, or just explore. The stars are yours.
6DOF zero-g claustrophobic space shooter
Driving a car is 2D Flying a plane is 2.5D Playing DEEP Space is true 3D Ever flown in no gravity, where up is relative? How about all that inside a cavern or large building? Now's your chance to experience combat in full 6DOF in a style similar to the Descent series.
3D multiplayer deathmatch with swords, crossbows, maces and magic in a living labirynth.
Happy farmer is a new-generation clone of the original Maxis Sim Farm game. This project has been moved to github.
It's the year 2345 and humankind is colonizing planets in far-off star systems, but faster-than-light travel is a proven impossibility. Your goal is to establish a colony on an unknown Earth-like world and not just explore and survive, but thrive.
Metabolsim is a Real-Time Strategy game, where the battle field is the human body. You have to fight the incoming viruses, build and upgrade organs, and manage the food you get, so that your character spends a long and happy life !
Open Orbit is an interactive 3D space flight simulator. Experience the wonders of orbital and interplanetary space flight.
This project will emulate pinball tables, in a similar way to "Visual Pinball" and "Future Pinball". Been open source, this will ensure that any updates or community needs can always be met, without needing to rely on one programmer.
The RML project is working on a way of designing rulesets for games, virtual worlds and other simulations. It aims to enable design at a much higher level than is currently available and make it accessible to the more artistically inclined designer.
A sci-fi Roguelike based loosely upon tech concepts found in popular books and games. Urban adventuring will be the main focus, although wilderness and appropriate tasks will also be generated. Will use SDL through Pygame and allow for custom tilesets.
SimNet is a server/client application for creating, playing and maintaining multiplayer games of SimCity. The goal of SimNet is to connect SimCity enthusiasts in a way that has never been accomplished.
GUI IDE for developing games with the Stratagus engine.
UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
Vision: To create a city simulation using a all volunteer organization that reaches across the entire world. The project will be created in a virtual workspace utilizing the communication devices that are attainable for a wide volunteer base.
The Ogre adaptation of Vega Strike. This has been ages in the making and is still in an early alpha state.
evolution for vegastrike SpaceSim/Combat/Trade game
Vegastrike is an old open source game , cool but unfinished . And while there is still a community , the project is in orbit in a kinda space cimetery . The game can run under Windows,Linux ,Mac . BUT : It is complicated to work with the original SVN repositery , while the admins aren't reactive . So i decided to create that hub , with a trunk based upon the 0.5.1rc1 of Vegastrike . Let's Vegastrike be evolved , with new goals : _Dynamic Market system , better AI , mission and campain editor , etc ... _MMO : Create somewhere a dedicated host to help debug the actual working network code . Artists ( Sound , Image , Video , Mesh modelling , Animation ) and Devs are welcome ! Our ShipYard : https://sourceforge.net/p/vegastrikevo/wiki/Shipyard/ Checkout for alpha version : https://sourceforge.net/p/vegastrikevo/svn/HEAD/tree/branch/VS_evolved_v1.0/