delta3d is a robust simulation platform built using open standards and open source software. It features full toolchain development supporting a wide variety of free and commercial software.
Orbiter Visualisation Project - Development of external 3D render engines for Orbiter Space Flight Simulator.
Opengate is a remake of the game Jumpgate using OGRE, CEGUI and the asio network library.
A microscopic pedestrian crowd simulation system and library
PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++ without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one...
SuperWikia: The Runtime/Realtime Environment for Codesmiths
The SuperWikia Alpha 1.0 application is an IDE specifically developed for 3D and graphic content. Its built upon the Unity foundation and incorporates various libraries from Komodo IDE, wxDevC++, CodeBlocks, QT Creator and other applications. Its Realtime purpose is an IDE (codesmith developer access), its Runtime (U/I) function is as a space building simulator, operating in conjunction with the SuperWikia 'Navigator' user interface to simulate space economics and fleet operations. It...
QRP contests simulator
QRPSim is a contest and general QRP CW QSOs simulator. Currently supports RU-QRP "Russian Hunt" QRP game. QRPSim is used by novice to increase CW practice in contest-like environment. It useful for training and entertainment, popularizing RU-QRP activities amongst hamradio worldwide. Contest managers are able to "debug" contest rules by simulating various scenarios with QRPSim.
OpenSD2S is an open source software dedicated to driving simulation.
Simon is a C++ library for physically plausible dynamics simulations. Its features include collision resolution with resting contact, friction, articulated joints and spring connections for rigid bodies and particles.
OpenGL simple game dev library
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
Constrained rigid body dynamics simulator, a robust, technologically advanced, fast and maintainable physics engine.
A simulation engine which allows the realtime 3D visualization of Biblical locations and events. Custom scenes and studies can be created by the user and submitted to the online library. An essential tool for study and entertaining to use.
"JSBSim Python Bindings" is a Python wrapper around the open source flight dynamics model JSBSim (http://jsbsim.sourceforge.net/). It allows to use most of the JSBSim C++ API from the Python programming language.
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
LibProcTer is a library for generating planetary terrains, suitable for use in realtime simulations like flight simulators. The library can use existing data and fill in missing data with procedural terrain generation.
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
vhdPLUS Development Framework is a modern, fully component oriented simulation engine and middleware solution created by and reflecting many years of the R&D experience of both the MIRALab, University of Geneva and VRlab, EPFL labs in the domain of VR/AR
IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial use) More infos: http://www.impulse-based.de
OpenBirds is a massive multiplayer war simulation situated in second world war. The purpose of OpenBirds is to be a free (as in beer and speech) open source simulation comparable to commercial alternatives such as WW2 Online and Aces High.
It's coming....... The Xshuttle project.....
An abstraction layer allowing the use of different physics libraries through a consistent API. It's possible to swap between different physics engines without altering code. Interfaces are provided to connect it to your visualisation framework of choice.
You are the last of your kind, on the verge of extinction you set out on a journey. A journey to find a new planet and start over. A planet with many resources. Earth is a likely choice! Slow stupid inhabitants and lots of food. You are the Praedator!
The aim of this project is to realize a realistic bowling game in C++, using ODE library. It will be available under Windows and will have a multiplayer mode. This project is part of our teaching course in the IUT of Velizy, France.
A 3d-RPG with action elements.