A planetarium software that shows a 3D simulation of the night sky
Stellarium renders 3D photo-realistic skies in real time with OpenGL. It displays stars, constellations, planets, nebulae and others things like ground, landscape, atmosphere, etc.
A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision detection.
Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.
Vega Strike is a 3d OpenGL Action Space Sim for Win/Lin/Mac allowing players to trade, bounty hunt, or explore in a vast universe. Vega Strike is mod ready and network playable.
XHSI (eXternal High-resolution Simulator Instruments) is an add-on for the X-Plane flight simulator. It displays the PFD, ND, EICAS, Flaps and Gear indicator, Clock/Chronometer, etc... in separate windows. In general, the instruments can be displayed in B737-NG or A320 style.
ZX Second-Emulator And Released for UniX
ZEsarUX - ZX Second-Emulator And Released for UniX It's a ZX Machines Emulator for Unix, including all the Sinclair computers: -MK14 -ZX80 -ZX81 -ZX Spectrum -QL -Z88 And also: -Timex TS 2068 -Sam Coupe -Pentagon -Chloe 140 SE, 280 SE -Chrome -Prism -ZX-Uno -ZX-Evolution TS-Conf -TBBlue/ZX Spectrum Next -Jupiter Ace -Amstrad CPC 464 ZEsarUX source code and binaries are distributed under GNU GPL license. ZEsarUX also includes third-party roms, media, programs and games NOT covered by this license This is my second ZX Spectrum emulator after ZXSpectr http://sourceforge.net/projects/zxspectr/ Available versions for download here: -Source code -Binary compiled versions: --Linux 32/64 Bits --Mac OS X --Windows --Raspberry pi (raspbian) Other by 3rd party: -Arch Linux: -Retropie/EmulationStation -Open Pandora -PocketCHIP -MorhpOS
TORCS, The Open Racing Car Simulator is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 and PPC), FreeBSD, OpenSolaris, MacOSX and Windows.
Naev is a 2D space trading and combat game, in a similar vein to Escape Velocity.
This is the official home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994.
BillardGL is a GPL 3D OpenGL Billard Simulator for both Windows and Linux, available as RPM, Windows Setup File and pure code.
Open source model airplane simulator
CRRCSim is a model-airplane flight simulation program for Linux with ports to other platforms. Using CRRCSim you can learn how to fly model aircraft, test new aircraft designs, and improve your skills by practicing in the relative safety of your pc.
Corewar is a game played vicariously through the action of assembly language programs written in a language called Redcode. Corewar is discussed in the Usenet group REC.GAMES.COREWAR; the reference implementation of this game, pMARS, is maintained here.
The Clue! / Der Clou!
The Clue! (known as Der Clou! in Austria) is a 1994 remake of the 1986 game They Stole a Million. It would form a two game series, with a sequel following in 2001, under the guise of The Sting! or Der Clou 2!. The Clue! is a mixture of many video game genres. It can be described as role-playing adventure game with tactical/strategy elements and puzzles in the form of burglaries. The gameplay is composed of two different modes - most of the time, the player is travelling around the city of London and talking with people using point-and-click interface like in classical adventure games, while more strategy-like top-down perspective is used for the actual planning of the heists. [...] (From Wikipedia, the free encyclopedia)
FreeBMP aims at becoming a cross-platform reimplementation of the classic Software 2000 game "Bundesliga Manager Professional" (aka "The Manager" in English). Visit the FreeBMP project homepage (http://freebmp.sourceforge.net/) for more informati
Old style soccer game with many exciting features
Eat the whistle GPL is a football simulation game written in C that works on many platforms (win32/linux/macosx/amigaos/morphos), it uses the SDL framework. It has a multiplayer internet playing option in alpha stage.
A 3D (openGL) tank game based loosly on scorched earth, but including a single player element. The goal is to kill the other tanks and as much terrain as possible.
A PSP porting of SUN's phoneMEAdvanced project (https://phoneme.dev.java.net/), to enable MIDP/PBP/JavaME applications running on PSP. You can also find phoneMEFeature PSP porting from another project: pspkvm(https://sourceforge.net/projects/pspkvm)
Groovy Arcade Linux is an up to date GNU/Linux system, in 64 or 32 bit liveCD versions. It can be installed from the LiveCD onto the hard drive and work is being done to make it work from a USB pen/stick/flash drive too.
ZX Spectrum emulator
It's a ZX Spectrum emulator written entirely in Assembler. It runs under MS-DOS, and pretty well also in Windows and MS-DOS emulators, like Dosemu and Dosbox. It's the first emulating the Inves Spectrum + (a Spanish clone) You can try a newer and better emulator, made also by me, for Unix systems (Linux, Mac, Raspberry Pi and others) and Windows here: http://sourceforge.net/projects/zesarux/
collection of illustrative programs:small games, simulators: C, Matlab
a collection of small and medium-sized simulation programs that I made explicitely for dydactic and/or documentation purposes. Browse the files, don't click on widnload because there are multiple zips!! All are related to rigidbody dynamics used to make vehicle simulators in the simplest way. Other types of programs may figure too: Snake or Tetris in C for showing the C programming style opted for the other, more specific programs. Possibly this is a link for supplying material to some Wiki articles related to videogames and gamep-physics.
A brothel sim based on Whore Master at http://pinkpetal.co.cc/index.php. This is a rewrite from scratch with the goal of adding more/different features and improved gameplay. It's currently in early development.
An implementation of robotfindskitten for the Atari 7800 (NTSC and PAL), written with cc65.
Airbus A340 glass cockpit. Build upon an open framework for creating an distributed glasscockpit.
The CVS tree and distribution files moved to http://gna.org/projects/pokersource/ because of the numerous sf.net outages.
A hight performance well designed Collision Detection Library for the Open Dynamics Engine. Supports CONCAVE TRIMESHES and Deformable bodies.