ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_.
Desktop gadget (Windows only). The simulation of a real horizontal sundial, dependent on a geographic position (latitude). Size can be chosen between big and small. It can use current (computer) time, or user-specified date&time.
mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
A real-time strategy game, with multiplayer support, that pits you between diplomacy and war. It is a combination of simcity and civilization, but in a much more exciting fashion.
A 3D engine being designed in parallel with a FP vehicle combat game. This open source project includes the core engine, level preprocessor, and other utilities needed to complete the game. The game specific source will be released at a later time.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
The purpose of my project is to create a 3D engine that is a testbed for game AI algorithms such as swarming and pathfinding. The engine will feature very basic shading models for the shear purpose of visualization and verification.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
Golf LLE is a remake of the classic 1992 DOS Golf Game Links(TM) 386 written by Access Software. The game will eventually feature full loading of Links 386 courses and provide a similar gameplay to that of the original game.
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
Project bot is a set of games oritent around AI, and developing that AI.
Qualife is the life emulation engine. Engine is based on catastrophe theory and enhanced analythis of video, audio and collision input. Includes human AI, animal AI, anomalous AI. AI can work in standalone, team and slave mode.
Robocup MSL is the mid sized league of robocup www.robocup.org. This site has been assembled to assist in sharing Robocup MSL resources for whichever teams wish to do so. Team Leaders please contact an admin to post your code.
This is a flight simulator attempting to recreate the expererience of flying a shuttlecraft from the STAR TREK series. Support will be included for many popular flight simulation hardware.
Most people have played space fighter games and just for the heck of it, flew to the nearest planet in sight. If one did, they would have probably found the planet to be just a "small" sphere, not spinning, nothing. Those are just a few examples.
glAnts-mech - This project is a combination mech game and simulation that will allow you to interact with simple artificial ants. Once you provoke them, they will send fire ants out to protect the nest. Kill the ant mech bots.
StarBox is a completely free and open source 3d "galaxy" engine. Its purpose is to render huge galaxies and planets but still maintain speed and compability. It uses OpenGL to render, but DirectX support is considerd for Windows systems.
High velocity racing - prepare yourself for adrenaline rush. Race with 15 live oponents online on futuristic industrial-like tracks with hovercraft like crafts.