ZX Spectrum emulator
It's a ZX Spectrum emulator written entirely in Assembler. It runs under MS-DOS, and pretty well also in Windows and MS-DOS emulators, like Dosemu and Dosbox. It's the first emulating the Inves Spectrum + (a Spanish clone) You can try a newer and better emulator, made also by me, for Unix systems (Linux, Mac, Raspberry Pi and others) and Windows here: http://sourceforge.net/projects/zesarux/
ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
A wrapper for the Aerowinx 744 Precision Simulator (http://aerowinx.com, also known as "PS1", a DOS flight sim) that executes the sim without emulators, and extends its functionality with advanced audio, input device and network capabilities.
Space Invaders for Afx/2 is a Space invaders-like for the 8086 programmable Casio Algebra Fx2 Claculator. It uses Gray and Multiples keys.
mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
A real-time strategy game, with multiplayer support, that pits you between diplomacy and war. It is a combination of simcity and civilization, but in a much more exciting fashion.
A small (and ugly) firework display i wrote in ASM for a competition... It actually came in shared first place :) It can run stand-alone as its own OS or in DOS or DOSBox (but not in ntvdm). Source also includes a python script i wrote for generating
A 3D engine being designed in parallel with a FP vehicle combat game. This open source project includes the core engine, level preprocessor, and other utilities needed to complete the game. The game specific source will be released at a later time.
This is a Japanese to English fan translation patch for the Capcom video game "Gyakuten Saiban 3", one of the sequels to Phoenix Wright.
The purpose of my project is to create a 3D engine that is a testbed for game AI algorithms such as swarming and pathfinding. The engine will feature very basic shading models for the shear purpose of visualization and verification.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
Life, DOS, asembler, my own implementation of John Conway algoritm, kayboard & mouse nawigation, screanshouts to bmp files, programing enviroment MASM 6,14, screan resolution 320x200, no demo game.
Golf LLE is a remake of the classic 1992 DOS Golf Game Links(TM) 386 written by Access Software. The game will eventually feature full loading of Links 386 courses and provide a similar gameplay to that of the original game.
A hardware extention to flight simulators with support for motion control.
This is a city simulation engine based on DB/SQL with other components, don't know about the AI part yet, wish for some help about it.
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
This is an Open Source Development for Star Trek. Input is solicited from programmers and gamers alike. Goal is for an advanced, multiplayer Star Trek style game that has approprite interfaces into other systems.
ProRider is a 3d snow boarding game with a simple goal. Be extremely fun to play.
Project bot is a set of games oritent around AI, and developing that AI.
Qualife is the life emulation engine. Engine is based on catastrophe theory and enhanced analythis of video, audio and collision input. Includes human AI, animal AI, anomalous AI. AI can work in standalone, team and slave mode.
Robocup MSL is the mid sized league of robocup www.robocup.org. This site has been assembled to assist in sharing Robocup MSL resources for whichever teams wish to do so. Team Leaders please contact an admin to post your code.
This program is an astrodynamic flight simulation for Linux-based systems. The goal of the player is to travel safely from Earth to Alpha Centauri and back with the supplies and resources given to him/her.