ZX Second-Emulator And Released for UniX
ZEsarUX - ZX Second-Emulator And Released for UniX It's a ZX Machines Emulator for Unix, including all the Sinclair computers: -MK14 -ZX80 -ZX81 -ZX Spectrum -QL -Z88 And also: -Timex TS 2068 -Sam Coupe -Pentagon -Chloe 140 SE, 280 SE -Chrome -Prism -ZX-Uno -ZX-Evolution TS-Conf -TBBlue/ZX Spectrum Next -Jupiter Ace -Amstrad CPC 464 ZEsarUX source code and binaries are distributed under GNU GPL license. ZEsarUX also includes third-party roms, media, programs and games NOT covered by this license This is my second ZX Spectrum emulator after ZXSpectr http://sourceforge.net/projects/zxspectr/ Available versions for download here: -Source code -Binary compiled versions: --Linux 32/64 Bits --Mac OS X --Windows --Raspberry pi (raspbian) Other by 3rd party: -Arch Linux: -Retropie/EmulationStation -Open Pandora -PocketCHIP -MorhpOS
CTruck 2D is a 2D, oldstyle, physically realistic 2D truck game. Predecessor of the CTruck3D vehicle simulator series. I wrote it from zero in C (+OpenGL&GLUT). It has ascii-art and nice graphics version, and a special funny version It's a very basic thing: there are free rigid bodies and springs with strong attenuation/damping. It's very simple and very short code, and collisions of bodies with ground are good and stable. A good simulation of this kind, however requires Lagrangian method. I proposed the Lagrange_motocross as an alternative of this kind. The code is not much longer but the it's overall more complicated, and collisions are a bad issue.
full-blown GTA 3 -SA clone. Done in Game Maker. No missions though
full-blown GTA 3 -SA clone. Done in Game Maker. The game implements relistically the possibility to get in various vehicles and go around, jump (also on houses and ramps). This is a sort of reference that shows to also to the geenral public (so not only C/C++ programming nerds) how such a thing is made: vehicles on hilly terrain, obstacles, and collision with them... environment with optimised viewdistance and day/night cycle (so I mean atmosphere).
realistic truck simulator with 3D graphics done from zero
A truck/car simulator,with realistic physics and oldstyle graphics: it displays pixels through the SDL graphics routines, or the X11 if using that version (has some issues:so use the SDL ver).While the 3D graphics is done by the program itself without external libraries.The environment is a hilly terrain:total freedom to drive around.A remake of the classic "Terep 2". Written in the C programming language: although the code is 30 pages long, it's simple. Trailer can be detouched pressming 'l' (minuscle ELL) so to drive a normal car. There's an OpenGL version too: see the CTruck3D _Open,and an ASCII-Art ver (Term_ CTruck3D). This is also a good dydactical software: code is easy to undersand,and drawing procedures and physics sim procedure are written from 0 so it's clearly understandable how a complete 3D game is done in C, starting from a blank page of any plain text editor.Only basic knowledge of C was used. VID: http://youtu.be/n_O-9EFW5zk Lagrande_Rally_3D is an evolution of this