Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space sim. Incorporating ideas from games such as Stars!, SE3, MOO, Tradewars, MUD/MOOs, Dune II, SimCity.
LIB is yet another roguelike. The main goals are: a large world, few limitations imposed on the player, a sensible dose of realism, an ergonomic interface, locale support and above all fun, relaxing gameplay.
Ultimate basketball Challenge aims to be a complete simulation of the sport of basketall. This includes 5 on 5 play, tracking of player/team statitistics and much more.
It is a collection of small tools for Chaos Modelling, based on ideas of Life game, Tierra and others.
A city simulator based on OpenGL
Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
OpenBaseball will be a text-based baseball simulation using real data of baseball players. I hope to make the game statistically accurate in reproducing past seasons. I want it to be as statistically accurate as Diamond Mind Baseball.
Open-source artifical life simulation engine. C++, multiplatform, 3D graphics & physics, animal artifacts (like muscles), neuro-compatible sensors (eye, body feeling, acceleration sensors). OldPortal is complete solution if you try to build true AI.
Hard science fiction 3d space combat simulator, using Newtonian and later on Einsteinian physics.
Nebulosity is a multiplayer space warfare game/simulation that takes place in a nebula. Each player may select from a variety of vessels to command at login. Once in the game, a player uses active and passive sensors to detect and battle other players.
Progetto dedicato alla creazione di una piattaforma open source per il gioco del Fantacalcio italiano (ora conosciuto come Magic Campionato). Il primo obiettivo č la creazione di un'interfaccia, sia web based che GUI (wxPerl), per la gestione di tornei.
This project is aimed to create clone of ancient Mechanik train simulation game.
Project Zeto is a space combat simulator in the style of Wing Commander. It aims to have total freedom, with the abliltiy to fly anywhere in a huge universe. It is being written in C++ using OpenGL. It will be codeveloped for Windows and Unix Platforms
ltrain is intended to be an open source, client-server, multiplatform, 3D environment for managing railroads and trains and driving consists with availability to create own content.
TINE Is Not Elite, TINE is cross-platform space adventure game.
My game is going to be a Space Combat Simulation written in C++. As OS I am (until now) just supporting Windows. My Graphic API is OpenGL because it is easy to use and very fast. I hope the work will be worth it.
FreeSimRC is a framework to provide radar clients for virtual air traffic control networks (e.g. VATSIM, IVAO). It handles the data provided by these networks, so it can be used by different radar client frontends.
GUI IDE for developing games with the Stratagus engine.
A code-versus-code Real-Time-Strategy Naval warfare game written in .NET. The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent. Graphics implemented in with managed Direct3D.
This is an UpLink like game based on the idea of InterRed. Developped under Java, using Eclipse, it's a modular game.
Sxta is a C#-based component architecture for distributed simulation on P2P systems. It is based on Std. IEEE 1516 as distributed simulation Standard. Sxta uses AOP mechanisms that generate classes at runtime inheriting from base ones.
MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done. Pre-alpha test server can be found at http://world7.no-ip.org
AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
Exodus Project is a MMO game who mix action,strategy and RPG in a persistent space world. It uses Crystal Space 3d and may run under Win32 and Linux.