An RTS engine intended for user-produced rules, AI, and media modules (mods). Thus, sound and flexible design are priorities.
To log/share/analyze/optimize/simulate garden activity
An online database and cross-platform, game-like client where gardeners/farmers (small or large scale) can log their actions and measurements (such as weather, yield, current plant size). Any user can then play it back visually, or play with the data and see a simulation inferred from the knowledge database, or calculate an optimal design within given constraints, inferred from the knowledge available at that time. This is both a tool for playing, in order to entertain and inspire people, as well as a serious feedback and design tool. There will be a user feedback system to value the accuracy of the data. It is allowed to enter and share mock farming data, as long as it's tagged as being fantasy, to exclude it from the analyses. Things like dietary information, tiredness and bio-constructions will be included as well, to improve optimizations of a garden design with (partial) self-sufficiency in mind. The UI will resemble a garden, and can switch to simplified views.
A open-world creation MMO/RPG by members of the Spiceworks Community
A open-world creation MMO/RPG by members of the Spiceworks Community, originally suggested by CraigJN. Our vision is to create an open-ended MMO with emphasis on item and resource creation, making a virtual community within a game world. The game name is still undecided, follow us to keep updated on the latest news, join the discussion and check out the Wiki which will be updated as we progress.
Realistic space (Solar System) mission planner
Inspired by realistic space flight simulators, Trajectories is intended to help planning and understanding the route that a spaceship follows during missions through the Solar System.
FreeBMP aims at becoming a cross-platform reimplementation of the classic Software 2000 game "Bundesliga Manager Professional" (aka "The Manager" in English). Visit the FreeBMP project homepage (http://freebmp.sourceforge.net/) for more informati
Troque o Idioma do seu Jogo
Uma Maneira fácil de se mudar o idioma do jogo The Sims 3. Você escolhe o idioma que você deseja e o programa modifica as coisas necessárias para a troca de idiomas. Escrito em C# e com código fonte disponivel para todos que quiserem saber como o programa funciona.
Creation will be like no game in existence. It will take life simulation it to the next level, online, community based and driven. Creation will be a online community city builder with personal avatars and will be completely community created.
This project will emulate pinball tables, in a similar way to "Visual Pinball" and "Future Pinball". Been open source, this will ensure that any updates or community needs can always be met, without needing to rely on one programmer.
It is a robotic simulator wrapped up with the fragrance of an inspiring game. We will take you to the world of circuits and chips from where you can make your own robot and start your pursuit through the virtual world of reality.
We have moved to GitHub! github.com/TheAirlineProject
http://tap.badaris.ro/forum/ http://facebook.com/TheAirline http://twitter.com/pjank42
Lashkar is a 3rd person action/simulation game. Allowing players to choose between different combat vehicles, like (tanks, mechs, choppers, air planes etc). Not true simulation but a blend of fun with simulation.
Relaxing game, simulating fishing process. The goal is highly realistic (photo-like) vizualisation. Fully simulated physical world, including rod, fishes, water, streams, weeds, bottom relief, plants, etc Pyhton-based fish AI for each type
Simulty is a city-building game (simulation) that you can play alone, against AIs or with your friends. Build a glorious city together or compete and try to ruin each other. Right now there isn't much to see here but there will be!
Real time Multi player system providing virtual sailing with true meteo.
Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
nahe - Not Another Hammond Emulator! It attempts to recreate the sound produced by the early Hammond tonewheel organs, specifically the B3 and C3 models.
DaChunQiu, as a turn based strategic Chinese history game first, provides developers an engine to create much more games in different century. I also hope more and more people get to know the history of China.大春秋
see how new characters from random variation stabilize on the population if natural selection principles are applied
This projects aims at bringing the original Stunts - 4D Driving Game from 1992 to the present time. We will use OpenGL for the graphics. It will be backward-compatible with tracks created for the original game and add more features!
MAW is an Browsergame it plays in the middleage.
UniVeCS is a generic vehicle combat turn-based game system simulating a broad range of vehicles from starships and giant robots to cars and tanks in both single player and networked multi-player modes.
Localization project for Lock On: Flaming Cliffs 2 and Digital Combat Simulator. Additional language packs will be created by individual team coordinators. Currently we are working on Chinese, Croatian, Lithuanian, Norwegian, Polish and Thai localiza
The idea is of making an Open Source look a like Grand Theft Auto game, topdown style like found in GTA2 but more 3D implementations.
Simulator of an extreme bicycle disciplines, like FreeRide, DirtJumping, DownHill... etc.
A collection of fictious casino games (Black Jack, Poker, Slots machine, Roulette, etc.) developed in C++ (WxWindows) for various platforms, like Linux and Windows.