Falling is a simple but highly addicting platform game where the user controls a metal ball to fall through holes in ever-rising floors in an attempt to avoid being crushed between a floor and the ceiling.
FootBalls est un jeu en 2 dimension crée à la base par 4 étudiants en informatique à l'Université Libre de Bruxelles. Il reprend les règles du jeu de football traditionnel en y rajoutant un touche d'originalité. Amusement assuré !
Simple bomberman game for 2 or more people.
FreeNukum is an approach to rewrite the engine of the Duke Nukem 1 (2D, EGA graphics) game. It will be possible to play the game using the original graphics and level data, as well as you can play using your own graphics an level data.
Project aiming to port Frets on Fire to C++ using SDL OpenGL.
Frogx0r is a small frogger clone written in C and SDL. I'm making it to teach myself C and SDL, but anyone else is free to play it and improve upon it
Furex is a brazilian project and it´s a game 2D like Mario BrosŽ and SonicŽ for GNU/LinuxŽ , MS WindowsŽ and others. We want to see Gnu/Linux on all desktop and it´s possible only with good games.
A plinko-like game using OpenGL.
A space shooter with: non-fixed AI behavior, less scripted behavior and more AI interaction, a solid political struggle on the background and many RPG characteristics to it
This is a PC-port of a good-old ZX-Spectrum era game, a Boulderdash-like 2d scroller originally named "Astra Down to Earth", which I had nostalgia for. Uses GTK+-2.0, gtkglext-1.0 and OpenGL, written in C.
Game vs. Player - fresh approach to classic a genre... Coming soon.
Ganja Farmer - Shot soldiers before they destroy your herb field!
Gatecrash is a multiplayer network capture-the-flag 2D top-view tank game similar to "Firepower" and "Return Fire". It is written in C using SDL as graphics/sound library.
Simple graphics manic bullet hell shmup aimed for super fluent gameplay.
Goldulf is a simple RPG/Adventure game with an emphasis on including random, clever details.
GKG is an innovative multiplayer breakout (arkanoid) clone developped in C with SDL, available for Linux and Windows.
2D logical platformer created in 48 hours for the Game Jam Prague 2012
2D logical platformer created in 48 hours for the Game Jam Prague 2012 competition, where it won the first place. The given topic was "ouroboros" and because of that the game repeats three levels in four different seasons, where puzzles get more and more complicated every season.
Howl is 2d arcade game for unix-like operation system. Writed by SDL.
HyperNoids is a simple retro shoot-em up. It's written in C/C++ with the allegro game programming library. For windows and linux, although the Windows port is less stable.
An open source SDL/Ogre3d porting of the famous Commodore 64 Epyx's Impossible Mission game.
Iria is a game-generator for creating games in the way of "Thunder Force" or "R-type" games (2D). When finished, I will create a game (probably with the same name) using Iria. I hope to respect the same spirit as "Thunder Force" as best as I could, and I
Manipulate gravity to get all the balls in the level into the winning hole. Avoid the losing holes and beware of the moving walls as you make your way into the High Scores of this addictive game
A clone of the classic arcade game Breakout origionally designed by the founders of Apple Computer. Made using the Allegro Game Programming Library.
This is a multiplayer space fighting game, it can currently only be played with two players. The point of the game is to reduce the opponents life to zero. You receive bonus by destroying the boxes in the middle.