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This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
LoseThos, a free, 64-bit, multicore, PC operating system designed from scratch -- not a Unix. No bloat. Boots in 2 seconds. Comes with games, C compiler, tools and lots of demos of the API! Test-drive or install -- it is a live CD.
SDL for GP32.
SDL is a cross-platform multimedia library designed to provide level access to audio, keyboard, joystick, and 2D video framebuffer.
The GP32 is a Korean handheld console.
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This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
Moved to GitHub: github.com/developer-resources-co/drdevtools
# ⚠ This project has moved to GitHub
**drdevtools is now maintained on GitHub:**
**[github.com/developer-resources-co/drdevtools](https://github.com/developer-resources-co/drdevtools)**
The complete CVS history was migrated to git on 2026-06-10. This SourceForge
project is retained only as a read-only archive — all current development happens
on GitHub. Please update your bookmarks and clone from the GitHub URL above.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
A port of the popular unit testing framework CPPUnit for the popular Mud LP Driver.
This allows you to write automated unit tests to test both syncronus and asyncronus functionality in your LPC code.